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Metadata

{
  "ParentPackage": "facepunch.sandbox",
  "PackageSettings": [
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "sv_paf_treeamount",
      "DisplayName": "Tree Amount (PA Forestation)",
      "DefaultValue": "1000",
      "Description": "Maximum tree amount of post apocalyptic forestation",
      "Group": "",
      "Maximum": 5000
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "sv_paf_rockamount",
      "DisplayName": "Rock Amount (PA Forestation)",
      "DefaultValue": "100",
      "Description": "Maximum rock amount of post apocalyptic forestation",
      "Group": "",
      "Maximum": 500
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "sv_paf_grassamount",
      "DisplayName": "Grass Amount (PA Forestation)",
      "DefaultValue": "5000",
      "Description": "Maximum grass amount of post apocalyptic forestation",
      "Group": "",
      "Maximum": 6000
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "sv_paf_ivyamount",
      "DisplayName": "Ivy Amount (PA Forestation)",
      "DefaultValue": "2000",
      "Description": "Maximum ivy amount of post apocalyptic forestation",
      "Group": "",
      "Maximum": 3000
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "sv_paf_debrisamount",
      "DisplayName": "Debris Amount (PA Forestation)",
      "DefaultValue": "1000",
      "Description": "Maximum debris amount of post apocalyptic forestation",
      "Group": "",
      "Maximum": 1000
    }
  ],
  "PrimaryAsset": "sbox.Community.PAF_Entity",
  "PhysicsMins": "-16,-16,-16",
  "PhysicsMaxs": "16,16,16",
  "RenderMins": "-16,-16,-16",
  "RenderMaxs": "16,16,16",
  "Summary": "Post Apocalyptic Forestation Addon",
  "Description": "(PAF) Post Apocalyptic Forestation Addon;\n\nAddon does automatically detecting the areas of map and creating randomly post apocalyptic forest environments which are trees, grasses, bushes, flowers, reeds, ivys, rocks and debris.\n\nFor now, there are some map compatibility problems, in time, might be fixed.\n\nThere are planned some enhancements like ambients, birds, texture replacements etc.\n\nAdmin Commands:\n-sv_paf_generateforest\n-sv_paf_clearforest \n\n-sv_paf_spawngrassess, sv_paf_spawntrees, sv_paf_spawnrocks, sv_paf_spawnivys, sv_paf_spawndebris, sv_paf_createeffects\n\nServer Commands (Currently not working):\n-sv_paf_autogenerate, sv_paf_treeamount, sv_paf_rockamount, sv_paf_grassamount, sv_paf_ivyamount, sv_paf_debrisamount\n",
  "ReplaceTags": "(PAF) Post Apocalyptic Forestation Addon;\n\nAddon does automatically detecting the areas of map and creating randomly post apocalyptic forest environments which are trees, grasses, bushes, flowers, reeds, ivys, rocks and debris.\n\nFor now, there are some map compatibility problems, in time, might be fixed.\n\nThere are planned some enhancements like ambients, birds, texture replacements etc.\n\nAdmin Commands:\n-sv_paf_generateforest\n-sv_paf_clearforest \n\n-sv_paf_spawngrassess, sv_paf_spawntrees, sv_paf_spawnrocks, sv_paf_spawnivys, sv_paf_spawndebris, sv_paf_createeffects\n\nServer Commands (Currently not working):\n-sv_paf_autogenerate, sv_paf_treeamount, sv_paf_rockamount, sv_paf_grassamount, sv_paf_ivyamount, sv_paf_debrisamount\n",
  "Public": true
}

Files

Name Size
text_snippet .assembly 53.5KB
text_snippet entitytag.scss 864B
materials/paf
text_snippet forest_frame.png 322.9KB
text_snippet three-trees.png 53.3KB
sounds/paf
text_snippet switch_006.sound_c 641B
text_snippet switch_006.vsnd_c 107.4KB