Api History

Wednesday, October 5, 2022 7:03:56 PM
Sandbox.PhysicsBrushEntity. HealthOverride { get; set; }
Sandbox.PhysicsBrushEntity. _health { get; set; }
Sandbox.ShatterGlass. PostSpawn ( )
Wednesday, October 5, 2022 5:26:57 PM
Sandbox.Soundscape. MasterVolume { get; set; }
Sandbox.Surface. Dampening { get; set; }
Sandbox.Surface.SoundData. RoughScrape { get; set; }
Sandbox.Surface.SoundData. SmoothScrape { get; set; }
Tuesday, October 4, 2022 6:18:52 PM
Sandbox.Leaderboard. GetHistogram ( )
Sandbox.Leaderboard. Histogram
Sandbox.Leaderboard.Histogram.. Histogram
Sandbox.Leaderboard.Histogram. <Clone>$ ( )
Sandbox.Leaderboard.Histogram. Bucket
Sandbox.Leaderboard.Histogram.Bucket.. Bucket
Sandbox.Leaderboard.Histogram.Bucket. Deconstruct ( double Value, double Height )
Sandbox.Leaderboard.Histogram.Bucket. Equals ( Bucket other )
Sandbox.Leaderboard.Histogram.Bucket. GetHashCode ( )
Sandbox.Leaderboard.Histogram.Bucket. Height { get; set; }
Sandbox.Leaderboard.Histogram.Bucket. op_Equality ( Bucket left, Bucket right )
Sandbox.Leaderboard.Histogram.Bucket. op_Inequality ( Bucket left, Bucket right )
Sandbox.Leaderboard.Histogram.Bucket. ToString ( )
Sandbox.Leaderboard.Histogram.Bucket. Value { get; set; }
Sandbox.Leaderboard.Histogram. Buckets { get; set; }
Sandbox.Leaderboard.Histogram. Deconstruct ( Bucket Buckets, Tick Ticks )
Sandbox.Leaderboard.Histogram. EqualityContract { get; set; }
Sandbox.Leaderboard.Histogram. Equals ( Histogram other )
Sandbox.Leaderboard.Histogram. GetHashCode ( )
Sandbox.Leaderboard.Histogram. op_Equality ( Histogram left, Histogram right )
Sandbox.Leaderboard.Histogram. op_Inequality ( Histogram left, Histogram right )
Sandbox.Leaderboard.Histogram. PrintMembers ( StringBuilder builder )
Sandbox.Leaderboard.Histogram. Tick
Sandbox.Leaderboard.Histogram.Tick.. Tick
Sandbox.Leaderboard.Histogram.Tick. Deconstruct ( double Value, string Label )
Sandbox.Leaderboard.Histogram.Tick. Equals ( Tick other )
Sandbox.Leaderboard.Histogram.Tick. GetHashCode ( )
Sandbox.Leaderboard.Histogram.Tick. Label { get; set; }
Sandbox.Leaderboard.Histogram.Tick. op_Equality ( Tick left, Tick right )
Sandbox.Leaderboard.Histogram.Tick. op_Inequality ( Tick left, Tick right )
Sandbox.Leaderboard.Histogram.Tick. ToString ( )
Sandbox.Leaderboard.Histogram.Tick. Value { get; set; }
Sandbox.Leaderboard.Histogram. Ticks { get; set; }
Sandbox.Leaderboard.Histogram. ToString ( )
Tuesday, October 4, 2022 5:35:53 PM
Sandbox.GradientFogEntity. TickFrame ( )
Sandbox.ParticleSystemEntity. SetControlPoint ( )
Sandbox.PrecipitationEntity. ClientTick ( )
Sandbox.SoundEventEntity. OnStartSound ( To toTarget )
Sandbox.SoundEventEntity. OnStopSound ( To toTarget )
Sandbox.Water. Think ( )
Sandbox.Water. EnableFog { get; set; }
Sandbox.Water. EnableRefraction { get; set; }
Sandbox.Water. EnableShadows { get; set; }
Tuesday, October 4, 2022 3:43:13 PM
Sandbox.BaseConstraint. DrawDebugShite ( )
Sandbox.BaseTrigger. AddToucher ( Entity toucher )
Sandbox.MonitorEntity. OnFrame ( )
Sandbox.PushVolumeEntity. PushObject ( Entity entity, float time )
Sandbox.PushVolumeEntity. PushObjectsAway ( )
Sandbox.TriggerMultiple. Cooldown { get; set; }
Sandbox.TriggerMultiple. Wait { get; set; }
Tuesday, October 4, 2022 1:59:19 AM
Sandbox.UI.Tests. VirtualScrollPanel<T>
Sandbox.UI.Tests.VirtualScrollPanel<T>.. VirtualScrollPanel
Sandbox.UI.Tests.VirtualScrollPanel<T>. OnCellCreated ( int i, Panel cell )
Monday, October 3, 2022 8:26:08 PM
Sandbox.Package.Type. Material
Monday, October 3, 2022 4:22:20 PM
Sandbox.BaseConstraint. DrawDebugShite ( )
Sandbox.BaseConstraint. DrawOverlay ( )
Sandbox.BaseConstraint. Joint
Sandbox.LengthConstraint. DrawOverlay ( )
Sandbox.PhysicsPoint. Transform { get; set; }
Sandbox.PulleyConstraint. DrawOverlay ( )
Sandbox.SlideConstraint. DrawOverlay ( )
Sandbox.SpringConstraint. DrawOverlay ( )
Sandbox.BaseConstraint. OnBreakCallback ( )
Sandbox.BaseConstraint. PostSpawn ( )
Sandbox.BaseFileSystem. Watch ( )
Sandbox.BaseFileSystem. WatchEnabled
Saturday, October 1, 2022 3:47:34 PM
Sandbox.Trace. Body ( PhysicsBody body, Transform from, Vector3 to )
Friday, September 30, 2022 7:25:43 PM
Sandbox.Breakables. ApplyBreakCommands ( Result result )
Friday, September 30, 2022 5:55:12 PM
Sandbox.SoundscapeSystem. SoundscapeFrame ( )
Friday, September 30, 2022 5:36:59 PM
Sandbox.Lobby. ClearPresence ( )
Sandbox.Lobby. TryCreateLobby ( int max_members, string gameident, string state )
Sandbox.Lobby. UpdatePresence ( )
Sandbox.Lobby. Create ( int max_members, string gameident, string state )
Friday, September 30, 2022 1:23:43 PM
Sandbox.Internal.Globals.Global. IsDedicatedServer { get; set; }
Thursday, September 29, 2022 5:21:13 PM
Sandbox.Particles. Dispose ( bool disposing )
Thursday, September 29, 2022 2:30:36 PM
Sandbox.Assert. IsValid ( IValid obj )
Sandbox.Component.Glow. ObscuredColor { get; set; }
Sandbox.Component.Glow. Width { get; set; }
Sandbox.Effects. DepthOfField
Sandbox.Effects.DepthOfField.. DepthOfField
Sandbox.Effects.DepthOfField. BlurSize { get; set; }
Sandbox.Effects.DepthOfField. FocalDistance { get; set; }
Sandbox.Effects.DepthOfField. OnStage ( SceneCamera target, Stage renderStage )
Sandbox.Effects.DepthOfField. RenderEffect ( )
Sandbox.Effects. ScreenEffects
Sandbox.Effects.ScreenEffects.. ScreenEffects
Sandbox.Effects.ScreenEffects. Brightness { get; set; }
Sandbox.Effects.ScreenEffects. ChromaticAberration { get; set; }
Sandbox.Effects.ScreenEffects. ChromaticAberrationSettings
Sandbox.Effects.ScreenEffects.ChromaticAberrationSettings.. ChromaticAberrationSettings
Sandbox.Effects.ScreenEffects.ChromaticAberrationSettings. Offset { get; set; }
Sandbox.Effects.ScreenEffects.ChromaticAberrationSettings. Scale { get; set; }
Sandbox.Effects.ScreenEffects. Contrast { get; set; }
Sandbox.Effects.ScreenEffects. FilmGrain { get; set; }
Sandbox.Effects.ScreenEffects. FilmGrainSettings
Sandbox.Effects.ScreenEffects.FilmGrainSettings.. FilmGrainSettings
Sandbox.Effects.ScreenEffects.FilmGrainSettings. Intensity { get; set; }
Sandbox.Effects.ScreenEffects.FilmGrainSettings. Response { get; set; }
Sandbox.Effects.ScreenEffects. HueRotate { get; set; }
Sandbox.Effects.ScreenEffects. MotionBlur { get; set; }
Sandbox.Effects.ScreenEffects. MotionBlurSettings
Sandbox.Effects.ScreenEffects.MotionBlurSettings.. MotionBlurSettings
Sandbox.Effects.ScreenEffects.MotionBlurSettings. Samples { get; set; }
Sandbox.Effects.ScreenEffects.MotionBlurSettings. Scale { get; set; }
Sandbox.Effects.ScreenEffects. OnStage ( SceneCamera target, Stage renderStage )
Sandbox.Effects.ScreenEffects. Pixelation { get; set; }
Sandbox.Effects.ScreenEffects. RenderEffect ( SceneCamera target )
Sandbox.Effects.ScreenEffects. Saturation { get; set; }
Sandbox.Effects.ScreenEffects. Sharpen { get; set; }
Sandbox.Effects.ScreenEffects. Vignette { get; set; }
Sandbox.Effects.ScreenEffects. VignetteSettings
Sandbox.Effects.ScreenEffects.VignetteSettings.. VignetteSettings
Sandbox.Effects.ScreenEffects.VignetteSettings. Apply ( RenderAttributes attr )
Sandbox.Effects.ScreenEffects.VignetteSettings. Center { get; set; }
Sandbox.Effects.ScreenEffects.VignetteSettings. Color { get; set; }
Sandbox.Effects.ScreenEffects.VignetteSettings. Intensity { get; set; }
Sandbox.Effects.ScreenEffects.VignetteSettings. Roundness { get; set; }
Sandbox.Effects.ScreenEffects.VignetteSettings. Smoothness { get; set; }
Sandbox.EntityComponent. GetAllOfType <T>( )
Sandbox. Graphics
Sandbox.Graphics. Attributes { get; set; }
Sandbox.Graphics. Blit ( Material material, RenderAttributes attributes )
Sandbox.Graphics. Clear ( bool clearColor, bool clearDepth )
Sandbox.Graphics. Draw ( Span vertices, int vertCount, Span indices, int indexCount, Material material, RenderAttributes attributes, PrimitiveType primitiveType )
Sandbox.Graphics. DrawIcon ( Rect rect, string iconName, Color color, float fontSize, TextFlag alignment )
Sandbox.Graphics. DrawQuad ( Rect rect, Material material, Color color, RenderAttributes attributes )
Sandbox.Graphics. DrawRoundedRectangle ( Rect rect, Color color, Vector4 cornerRadius, Vector4 borderWidth, Color borderColor )
Sandbox.Graphics. DrawText ( Rect position, string text, Color color, string fontFamily, float fontSize, float fontWeight, TextFlag flags )
Sandbox.Graphics. GenerateMipMaps ( Texture texture )
Sandbox.Graphics. GrabDepthTexture ( string targetName, RenderAttributes renderAttributes )
Sandbox.Graphics. GrabFrameTexture ( string targetName, RenderAttributes renderAttributes )
Sandbox.Graphics. IsActive { get; set; }
Sandbox.Graphics. LayerType { get; set; }
Sandbox.Graphics. MeasureText ( Rect position, string text, string fontFamily, float fontSize, float fontWeight, TextFlag flags )
Sandbox.Graphics. PrimitiveType
Sandbox.Graphics.PrimitiveType. Lines
Sandbox.Graphics.PrimitiveType. Points
Sandbox.Graphics.PrimitiveType. Triangles
Sandbox.Graphics.PrimitiveType. TriangleStrip
Sandbox.Graphics. Render ( SceneObject obj, Nullable transform, Nullable color, Material material )
Sandbox.Graphics. RenderTarget { get; set; }
Sandbox.Graphics. RenderToTexture ( SceneCamera camera, Texture target )
Sandbox.Graphics. SetupLighting ( SceneObject obj, RenderAttributes targetAttributes )
Sandbox.Graphics. Viewport { get; set; }
Sandbox.ImageFormat. Default
Sandbox.ImageFormat. None
Sandbox.Internal.MapAccessor. Camera { get; set; }
Sandbox.Internal.TypeLibrary. GetDescriptions ( )
Sandbox.Material. FromShader ( string shader )
Sandbox.Render. GrabDepthTexture ( string targetName, RenderAttributes renderAttributes )
Sandbox.Render. GrabFrameTexture ( string targetName, RenderAttributes renderAttributes )
Sandbox.Render.Render3D. Blit ( Material material, RenderAttributes attributes )
Sandbox.Render. SetRenderTarget ( Texture color, Texture depth )
Sandbox.RenderAttributes. SetCombo ( string k, Enum value )
Sandbox. RenderHook
Sandbox.RenderHook.. RenderHook
Sandbox.RenderHook. Enabled { get; set; }
Sandbox.RenderHook. OnFrame ( SceneCamera target )
Sandbox.RenderHook. OnStage ( SceneCamera target, Stage renderStage )
Sandbox.RenderHook. Order { get; set; }
Sandbox.RenderHook. Stage
Sandbox.RenderHook.Stage. AfterOpaque
Sandbox.RenderHook.Stage. AfterPostProcess
Sandbox.RenderHook.Stage. AfterSkybox
Sandbox.RenderHook.Stage. AfterTransparent
Sandbox.RenderHook.Stage. AfterViewmodel
Sandbox.RenderHook.Stage. BeforePostProcess
Sandbox. RenderTarget
Sandbox.RenderTarget.. RenderTarget
Sandbox.RenderTarget. ColorTarget { get; set; }
Sandbox.RenderTarget. DepthTarget { get; set; }
Sandbox.RenderTarget. Dispose ( )
Sandbox.RenderTarget. From ( Texture color, Texture depth )
Sandbox.RenderTarget. GetTemporary ( int sizeFactor, ImageFormat colorFormat, ImageFormat depthFormat, int msaa )
Sandbox.RenderTarget. Height { get; set; }
Sandbox.RenderTarget. ToString ( )
Sandbox.RenderTarget. Width { get; set; }
Sandbox.SceneCamera. AddHook ( RenderHook value )
Sandbox.SceneCamera. AutomaticRenderHookAttribute
Sandbox.SceneCamera.AutomaticRenderHookAttribute.. AutomaticRenderHookAttribute
Sandbox.SceneCamera. FindHook ( Type t )
Sandbox.SceneCamera. FindOrCreateHook <T>( )
Sandbox.SceneCamera. IsMainCamera { get; set; }
Sandbox.SceneCamera. Name { get; set; }
Sandbox.SceneCamera. RemoveAllHooks ( )
Sandbox.SceneCamera. RemoveHook ( RenderHook value )
Sandbox.SceneCamera. RenderHooks { get; set; }
Sandbox.SceneCamera. ToString ( )
Sandbox.SceneObject.. SceneObject
Sandbox.TextureBuilder. WithMSAA ( int amount )
Tools.Utility. GetSceneCameras ( )
Vector4. IsNearZeroLength { get; set; }
Vector4. Length { get; set; }
Vector4. LengthSquared { get; set; }
Sandbox. BasePostProcess
Sandbox.BasePostProcess. Passthrough ( )
Sandbox.Component.Glow. Active { get; set; }
Sandbox.Component.Glow. RangeMax { get; set; }
Sandbox.Component.Glow. RangeMin { get; set; }
Sandbox.Entity. EnableDrawOverWorld { get; set; }
Sandbox.ImageFormat. DEFAULT
Sandbox.Internal.GlobalGameNamespace. PostProcess { get; set; }
Sandbox. PostProcessPass
Sandbox.PostProcessSystem. CurrentPass { get; set; }
Sandbox. Render
Sandbox.Render. Clear ( )
Sandbox.Render. CopyDepthBuffer ( )
Sandbox.Render. CopyFrameBuffer ( )
Sandbox.Render. Draw { get; set; }
Sandbox.Render. Draw2D { get; set; }
Sandbox.Render. GetDynamicVB ( bool indexed )
Sandbox.Render. Layer { get; set; }
Sandbox.Render. Render2D
Sandbox.Render.Render2D. AddVertex ( Vector2 v, Vector2 uv )
Sandbox.Render.Render2D. BlendMode { get; set; }
Sandbox.Render.Render2D. Box ( Rect rect, Vector4 corners )
Sandbox.Render.Render2D. BoxWithBorder ( Rect rect, float borderSize, Color borderColor, Vector4 corners )
Sandbox.Render.Render2D. Circle ( Vector2 center, float radius, int points )
Sandbox.Render.Render2D. CircleEx ( Vector2 center, float outer, float inner, int points, float startAngle, float endAngle, float uv )
Sandbox.Render.Render2D. Clip ( Nullable rect )
Sandbox.Render.Render2D. Color { get; set; }
Sandbox.Render.Render2D. DrawIcon ( Rect rect, string iconName, float pixelHeight, TextFlag alignment )
Sandbox.Render.Render2D. DrawText ( Rect position, string text, TextFlag flags )
Sandbox.Render.Render2D. FontFamily { get; set; }
Sandbox.Render.Render2D. FontSize { get; set; }
Sandbox.Render.Render2D. FontWeight { get; set; }
Sandbox.Render.Render2D. Line ( float t0, Vector2 p0, Vector2 p1 )
Sandbox.Render.Render2D. Material { get; set; }
Sandbox.Render.Render2D. MatrixScope ( Nullable matrix )
Sandbox.Render.Render2D. MeasureText ( Rect position, string text, TextFlag flags )
Sandbox.Render.Render2D. MeshEnd ( )
Sandbox.Render.Render2D. MeshStart ( )
Sandbox.Render.Render2D. Quad ( Vector2 v0, Vector2 v1, Vector2 v2, Vector2 v3 )
Sandbox.Render.Render2D. Ring ( Vector2 center, float radius, float hole_radius, int points )
Sandbox.Render.Render2D. SetFont ( string name, float size, int weight, bool italic, bool sizeInPixels )
Sandbox.Render.Render2D. Texture { get; set; }
Sandbox.Render.Render2D. VertexList
Sandbox.Render. Render3D
Sandbox.Render. RestoreRenderTarget ( )
Sandbox.Render. SetupLighting ( SceneObject obj, RenderAttributes targetAttributes )
Sandbox.Render. SetViewport ( Rect viewport )
Sandbox.Render. Viewport { get; set; }
Sandbox.SceneLayerType. PostProcess
Sandbox.SceneLayerType. SunShadow
Sandbox.SceneLayerType. UI
Sandbox. IPaint
Sandbox.IPaint. DrawIcon ( Rect rect, string iconName, float pixelHeight, TextFlag alignment )
Sandbox.IPaint. DrawText ( Rect position, string text, TextFlag flags )
Sandbox.IPaint. MeasureText ( Rect position, string text, TextFlag flags )
Sandbox.IPaint. SetFont ( string name, float size, int weight, bool italic, bool sizeInPixels )
Sandbox.Render.Render3D. DrawSceneToTexture ( SceneCamera camera, Texture target )
Sandbox.Render.Render3D. ScreenQuad ( RenderAttributes attributes, bool useFullUvSpace )
Sandbox.Render. RenderTarget ( Texture texture )
Sandbox.SceneCamera.. SceneCamera
Sandbox.StandardPostProcess.. StandardPostProcess
Sandbox.StandardPostProcess. Blur { get; set; }
Sandbox.StandardPostProcess. BlurSettings
Sandbox.StandardPostProcess.BlurSettings.. BlurSettings
Sandbox.StandardPostProcess.BlurSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.BlurSettings. Strength { get; set; }
Sandbox.StandardPostProcess.BlurSettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. Brightness { get; set; }
Sandbox.StandardPostProcess. BrightnessSettings
Sandbox.StandardPostProcess.BrightnessSettings.. BrightnessSettings
Sandbox.StandardPostProcess.BrightnessSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.BrightnessSettings. Multiplier { get; set; }
Sandbox.StandardPostProcess.BrightnessSettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. BuildRenderTargets ( )
Sandbox.StandardPostProcess. ChromaticAberration { get; set; }
Sandbox.StandardPostProcess. ChromaticAberrationSettings
Sandbox.StandardPostProcess.ChromaticAberrationSettings.. ChromaticAberrationSettings
Sandbox.StandardPostProcess.ChromaticAberrationSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.ChromaticAberrationSettings. Offset { get; set; }
Sandbox.StandardPostProcess.ChromaticAberrationSettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. ColorOverlay { get; set; }
Sandbox.StandardPostProcess. ColorOverlaySettings
Sandbox.StandardPostProcess.ColorOverlaySettings.. ColorOverlaySettings
Sandbox.StandardPostProcess.ColorOverlaySettings. Amount { get; set; }
Sandbox.StandardPostProcess.ColorOverlaySettings. Color { get; set; }
Sandbox.StandardPostProcess.ColorOverlaySettings. Enabled { get; set; }
Sandbox.StandardPostProcess.ColorOverlaySettings. Mode { get; set; }
Sandbox.StandardPostProcess.ColorOverlaySettings. OverlayMode
Sandbox.StandardPostProcess.ColorOverlaySettings.OverlayMode. Additive
Sandbox.StandardPostProcess.ColorOverlaySettings.OverlayMode. Mix
Sandbox.StandardPostProcess.ColorOverlaySettings.OverlayMode. Multiply
Sandbox.StandardPostProcess.ColorOverlaySettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. Contrast { get; set; }
Sandbox.StandardPostProcess. ContrastSettings
Sandbox.StandardPostProcess.ContrastSettings.. ContrastSettings
Sandbox.StandardPostProcess.ContrastSettings. Contrast { get; set; }
Sandbox.StandardPostProcess.ContrastSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.ContrastSettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. DepthOfField { get; set; }
Sandbox.StandardPostProcess. DepthOfFieldSettings
Sandbox.StandardPostProcess.DepthOfFieldSettings.. DepthOfFieldSettings
Sandbox.StandardPostProcess.DepthOfFieldSettings. BleedFocusEdge { get; set; }
Sandbox.StandardPostProcess.DepthOfFieldSettings. BlurCircleOfConfusion { get; set; }
Sandbox.StandardPostProcess.DepthOfFieldSettings. BlurColor { get; set; }
Sandbox.StandardPostProcess.DepthOfFieldSettings. BlurColoringMode { get; set; }
Sandbox.StandardPostProcess.DepthOfFieldSettings. BlurColorMode
Sandbox.StandardPostProcess.DepthOfFieldSettings.BlurColorMode. Colorize
Sandbox.StandardPostProcess.DepthOfFieldSettings.BlurColorMode. Grayscale
Sandbox.StandardPostProcess.DepthOfFieldSettings.BlurColorMode. None
Sandbox.StandardPostProcess.DepthOfFieldSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.DepthOfFieldSettings. FilmWidth { get; set; }
Sandbox.StandardPostProcess.DepthOfFieldSettings. FocalLength { get; set; }
Sandbox.StandardPostProcess.DepthOfFieldSettings. FocalPoint { get; set; }
Sandbox.StandardPostProcess.DepthOfFieldSettings. FStop { get; set; }
Sandbox.StandardPostProcess.DepthOfFieldSettings. Radius { get; set; }
Sandbox.StandardPostProcess. Falloff { get; set; }
Sandbox.StandardPostProcess. FalloffSettings
Sandbox.StandardPostProcess.FalloffSettings.. FalloffSettings
Sandbox.StandardPostProcess.FalloffSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.FalloffSettings. EndDistance { get; set; }
Sandbox.StandardPostProcess.FalloffSettings. Exponent { get; set; }
Sandbox.StandardPostProcess.FalloffSettings. StartDistance { get; set; }
Sandbox.StandardPostProcess. FilmGrain { get; set; }
Sandbox.StandardPostProcess. FilmGrainSettings
Sandbox.StandardPostProcess.FilmGrainSettings.. FilmGrainSettings
Sandbox.StandardPostProcess.FilmGrainSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.FilmGrainSettings. Intensity { get; set; }
Sandbox.StandardPostProcess.FilmGrainSettings. Response { get; set; }
Sandbox.StandardPostProcess.FilmGrainSettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. HueRotate { get; set; }
Sandbox.StandardPostProcess. HueRotateSettings
Sandbox.StandardPostProcess.HueRotateSettings.. HueRotateSettings
Sandbox.StandardPostProcess.HueRotateSettings. Angle { get; set; }
Sandbox.StandardPostProcess.HueRotateSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.HueRotateSettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. LensDistortion { get; set; }
Sandbox.StandardPostProcess. LensDistortionSettings
Sandbox.StandardPostProcess.LensDistortionSettings.. LensDistortionSettings
Sandbox.StandardPostProcess.LensDistortionSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.LensDistortionSettings. K1 { get; set; }
Sandbox.StandardPostProcess.LensDistortionSettings. K2 { get; set; }
Sandbox.StandardPostProcess. MotionBlur { get; set; }
Sandbox.StandardPostProcess. MotionBlurSettings
Sandbox.StandardPostProcess.MotionBlurSettings.. MotionBlurSettings
Sandbox.StandardPostProcess.MotionBlurSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.MotionBlurSettings. Samples { get; set; }
Sandbox.StandardPostProcess.MotionBlurSettings. Scale { get; set; }
Sandbox.StandardPostProcess.MotionBlurSettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. PaniniProjection { get; set; }
Sandbox.StandardPostProcess. PaniniProjectionSettings
Sandbox.StandardPostProcess.PaniniProjectionSettings.. PaniniProjectionSettings
Sandbox.StandardPostProcess.PaniniProjectionSettings. Amount { get; set; }
Sandbox.StandardPostProcess.PaniniProjectionSettings. Crop { get; set; }
Sandbox.StandardPostProcess.PaniniProjectionSettings. Enabled { get; set; }
Sandbox.StandardPostProcess. Passes { get; set; }
Sandbox.StandardPostProcess. Pixelate { get; set; }
Sandbox.StandardPostProcess. PixelateSettings
Sandbox.StandardPostProcess.PixelateSettings.. PixelateSettings
Sandbox.StandardPostProcess.PixelateSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.PixelateSettings. PixelCount { get; set; }
Sandbox.StandardPostProcess.PixelateSettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. Render ( )
Sandbox.StandardPostProcess. Saturate { get; set; }
Sandbox.StandardPostProcess. SaturateSettings
Sandbox.StandardPostProcess.SaturateSettings.. SaturateSettings
Sandbox.StandardPostProcess.SaturateSettings. Amount { get; set; }
Sandbox.StandardPostProcess.SaturateSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.SaturateSettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. Sharpen { get; set; }
Sandbox.StandardPostProcess. SharpenSettings
Sandbox.StandardPostProcess.SharpenSettings.. SharpenSettings
Sandbox.StandardPostProcess.SharpenSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.SharpenSettings. Strength { get; set; }
Sandbox.StandardPostProcess.SharpenSettings. UseFalloff { get; set; }
Sandbox.StandardPostProcess. Vignette { get; set; }
Sandbox.StandardPostProcess. VignetteSettings
Sandbox.StandardPostProcess.VignetteSettings.. VignetteSettings
Sandbox.StandardPostProcess.VignetteSettings. Center { get; set; }
Sandbox.StandardPostProcess.VignetteSettings. Color { get; set; }
Sandbox.StandardPostProcess.VignetteSettings. Enabled { get; set; }
Sandbox.StandardPostProcess.VignetteSettings. Intensity { get; set; }
Sandbox.StandardPostProcess.VignetteSettings. Roundness { get; set; }
Sandbox.StandardPostProcess.VignetteSettings. Smoothness { get; set; }
Sandbox.Texture. Utils
Wednesday, September 28, 2022 6:12:06 PM
Tools.MapEditor.Hammer. SetCurrentMaterial ( Asset asset )
Wednesday, September 28, 2022 5:47:23 PM
Sandbox.PhysicsBody. EnableSolidCollisions { get; set; }
Sandbox.PhysicsBody. EnableTouchPersists { get; set; }
Sandbox.PhysicsBody. EnableTraceAndQueries { get; set; }
Sandbox.PhysicsShape. EnableSolidCollisions { get; set; }
Sandbox.PhysicsShape. EnableTouch { get; set; }
Sandbox.PhysicsShape. EnableTouchPersists { get; set; }
Sandbox.PhysicsShape. EnableTraceAndQueries { get; set; }
Sandbox.PhysicsShape. DisableSolidContact ( )
Sandbox.PhysicsShape. DisableTouchEvent ( )
Sandbox.PhysicsShape. DisableTraceQuery ( )
Sandbox.PhysicsShape. EnableSolidContact ( )
Sandbox.PhysicsShape. EnableTouchEvent ( )
Sandbox.PhysicsShape. EnableTraceQuery ( )
Tuesday, September 27, 2022 4:29:34 PM
Sandbox.Package.Query. GetCountAsync ( CancellationToken token )
Sandbox.Package. TryParseIdent ( string ident, ValueTuple parsed )
Sandbox.Package. Url { get; set; }
Tools.AssetSystem. IsCloudInstalled ( string packageIdent )
Tools.MapEditor.Hammer. MapAsset { get; set; }
Tools. ToolRender
Tools.ToolRender. Draw2DCircle ( Vector2 center, float radius, int segments, Color color )
Tools.ToolRender. Draw2DCross ( Vector2 topLeft, Vector2 bottomRight, Color color )
Tools.ToolRender. Draw2DRectangleFilled ( Vector2 topLeft, Vector2 bottomRight, Color color )
Tools.ToolRender. Draw2DRectangleOutlined ( Vector2 topLeft, Vector2 bottomRight, Color color )
Tools.ToolRender. Draw2DRectangleTextured ( Vector2 topLeft, Vector2 bottomRight, Texture texture, bool alpha, bool srgb )
Tools.ToolRender. DrawBox ( Vector3 mins, Vector3 maxs, Color color )
Tools.ToolRender. DrawLine ( Vector3 start, Vector3 end, Color color )
Tools.ToolRender. DrawScreenText ( string text, Vector2 pos, Color color )
Tools.ToolRender. DrawWorldSpaceText ( string text, Vector3 pos, Vector2 pixelOffset2D, Color color, float minZoomLevelToRender )
Tools.ToolRender. IsActiveView { get; set; }
Tools.AssetBrowser. UpdateAssetList ( )
Tools.GameData. RefreshEntitiesGameData ( )
Tools.GameData. ReloadGameData ( )
Thursday, September 22, 2022 5:09:23 PM
Sandbox.ModelEntity. MoveBlocked ( Entity entity )
Sandbox.ModelEntity. MoveFinished ( )
Sandbox.ModelEntity. MoveTo ( Angles rotation, float seconds )
Sandbox.ModelEntity. MoveWithVelocity ( Angles velocity, float seconds )
Sandbox.PlatformEntity. MoveFinished ( )
Thursday, September 22, 2022 3:04:10 PM
Sandbox.Model. GetBodyPartMask ( int part )
Sandbox.Model. GetBodyPartMeshMask ( int part, int mesh )
Wednesday, September 21, 2022 6:09:13 PM
Sandbox.BrushEntity. Collisions { get; set; }
Sandbox.BrushEntity. Solid { get; set; }
Wednesday, September 21, 2022 1:06:29 PM
Sandbox.SceneModel. ResetAnimParameters ( )
Tuesday, September 20, 2022 6:00:34 PM
Sandbox.EntityBinaryExtensions. ReadEntity ( BinaryReader reader )
Sandbox.EntityBinaryExtensions. Write ( BinaryWriter writer, Entity ent )
Sandbox.PackageToolExtensions. UpdateValue ( Package package, string key, object value, CancellationToken token )
Sandbox.EntityExtensions. ReadEntity ( BinaryReader reader )
Sandbox.EntityExtensions. Write ( BinaryWriter writer, Entity ent )
Sandbox.PackageExtensions. UpdateValue ( Package package, string key, object value, CancellationToken token )
Tuesday, September 20, 2022 4:39:48 PM
Rect. Bottom { get; set; }
Rect. Right { get; set; }
Sandbox.UI.Margin. Bottom { get; set; }
Sandbox.UI.Margin. Left { get; set; }
Sandbox.UI.Margin. Right { get; set; }
Sandbox.UI.Margin. Top { get; set; }
Rect. bottom
Rect. left
Rect. right
Rect. top
Sandbox.UI.Margin. bottom
Sandbox.UI.Margin. left
Sandbox.UI.Margin. right
Sandbox.UI.Margin. top
Tuesday, September 20, 2022 3:38:22 PM
Sandbox.ConCmd. EngineAttribute
Sandbox.ConCmd.EngineAttribute.. EngineAttribute
Sandbox.FileSystem. Cloud { get; set; }
Sandbox.Package.IRevision. VersionId { get; set; }
Tools.Asset. Package { get; set; }
Tools.AssetSystem. InstallAsync ( string packageIdent, Action loading, CancellationToken token )
Sandbox.ManifestSchema. Asset { get; set; }
Tuesday, September 20, 2022 2:20:27 PM
Sandbox.Internal.Globals.DebugOverlay. Box ( BBox bounds, Color color, float duration )
Sandbox.Internal.Globals.DebugOverlay. Sphere ( Sphere sphere, Color color, float duration )
Tuesday, September 20, 2022 9:36:23 AM
Sandbox.ConVar. EngineAttribute
Sandbox.ConVar.EngineAttribute.. EngineAttribute
Monday, September 19, 2022 5:51:38 PM
Tools.AssetContextMenu. AssetList
Monday, September 19, 2022 2:42:26 PM
Monday, September 19, 2022 1:00:57 PM
Sandbox.EntityTarget. GetTarget <T>( Entity source_entity )
Sandbox.EntityTarget. TryGetTarget <T>( T target, Entity source_entity )
Sandbox.EntityTarget. TryGetTargets <T>( T targets, Entity source_entity )
Saturday, September 17, 2022 11:42:26 PM
Sandbox.Decal. Place ( To toTarget, DecalDefinition decal, Entity ent, int bone, Vector3 position, Rotation rotation )
Saturday, September 17, 2022 1:21:27 PM
Sandbox.PhysicsWorld. Step ( float time )
Saturday, September 17, 2022 2:59:57 AM
Tools.Editor.MapMenu. PlayMapOption { get; set; }
Saturday, September 17, 2022 1:52:46 AM
Tools.Editor. MapMenu
Tools.Editor.MapMenu. OnMapFileAssetContext ( AssetContextMenu e )
Friday, September 16, 2022 6:05:36 PM
Sandbox.AnimatedEntity. AnimateOnServer { get; set; }
Sandbox.AnimatedMapEntity.. AnimatedMapEntity
Sandbox.AnimatedMapEntity. OnClientActive ( Client cl )
Sandbox.AnimatedMapEntity. SetAnimation ( string name )
Sandbox.AnimatedMapEntity. Spawn ( )
Friday, September 16, 2022 2:48:29 PM
Sandbox.SoundEventEntity. OverrideSoundParams { get; set; }
Sandbox.SoundEventEntity. SoundPitch { get; set; }
Sandbox.SoundEventEntity. SoundVolume { get; set; }
Friday, September 16, 2022 1:25:46 AM
Sandbox.SceneModel. GetAttachment ( string name, bool worldspace )
Friday, September 16, 2022 12:31:41 AM
Sandbox.SceneModel. SetAnimParameter ( string name, Rotation value )
Thursday, September 15, 2022 12:54:32 PM
Tools.ProjectSettingPages.GameSettingsPage.EditConVarPage. Setting { get; set; }
Thursday, September 15, 2022 11:54:07 AM
Sandbox.GameSetting. Description { get; set; }
Tools.ProjectSettingPages.GameSettingsPage.EditConVarPage. Save ( )
Wednesday, September 14, 2022 11:20:00 AM
Tools.PropertySheet. Value { get; set; }
Wednesday, September 14, 2022 11:07:34 AM
Sandbox.SoundHandle. Volume { get; set; }
Tuesday, September 13, 2022 9:59:51 PM
Sandbox.Decal. Clear ( To toTarget, bool world, bool entities )
Tuesday, September 13, 2022 3:53:42 PM
Sandbox.UI.StyleSelector. UniversalSelector
Friday, September 9, 2022 7:47:37 AM
GameServices. UpdateLeaderboard ( long steamId, float score, string boardName )
GameServices+Leaderboard. Query ( string ident, Nullable playerid, string bucket, Nullable skip, Nullable take )
GlobalRpcHandler. OnRpc ( int id, NetRead read )
Sandbox. Leaderboard
Sandbox.Leaderboard. CanSubmit { get; set; }
Sandbox.Leaderboard. EntryCount { get; set; }
Sandbox.Leaderboard. Equals ( object obj )
Sandbox.Leaderboard. Find ( string packageIdent, string name )
Sandbox.Leaderboard. FindOrCreate ( string name, bool isAscending )
Sandbox.Leaderboard. GetFriendScores ( )
Sandbox.Leaderboard. GetGlobalScores ( int count, int firstRank )
Sandbox.Leaderboard. GetHashCode ( )
Sandbox.Leaderboard. GetScore ( long playerId )
Sandbox.Leaderboard. GetScores ( long playerIds )
Sandbox.Leaderboard. GetScoresAroundUser ( int before, int after )
Sandbox.Leaderboard. Invalid { get; set; }
Sandbox.Leaderboard. IsAscending { get; set; }
Sandbox.Leaderboard. IsValid { get; set; }
Sandbox.Leaderboard. Name { get; set; }
Sandbox.Leaderboard. PackageIdent { get; set; }
Sandbox.Leaderboard. Submit ( int score, bool alwaysReplace )
Sandbox.Leaderboard. ToString ( )
Sandbox.LeaderboardEntry.. LeaderboardEntry
Sandbox.LeaderboardEntry. Deconstruct ( long PlayerId, string Name, int GlobalRank, int Score )
Sandbox.LeaderboardEntry. Equals ( LeaderboardEntry other )
Sandbox.LeaderboardEntry. GetHashCode ( )
Sandbox.LeaderboardEntry. GlobalRank { get; set; }
Sandbox.LeaderboardEntry. Name { get; set; }
Sandbox.LeaderboardEntry. PlayerId { get; set; }
Sandbox.LeaderboardEntry. Score { get; set; }
Sandbox.LeaderboardEntry. ToString ( )
Sandbox.LeaderboardExtensions. Submit ( Leaderboard leaderboard, Client client, int score, bool alwaysReplace )( Client client, int score, bool alwaysReplace )
Sandbox.LeaderboardUpdate.. LeaderboardUpdate
Sandbox.LeaderboardUpdate. Changed { get; set; }
Sandbox.LeaderboardUpdate. Deconstruct ( int Score, bool Changed, int NewGlobalRank, int OldGlobalRank )
Sandbox.LeaderboardUpdate. Equals ( LeaderboardUpdate other )
Sandbox.LeaderboardUpdate. GetHashCode ( )
Sandbox.LeaderboardUpdate. NewGlobalRank { get; set; }
Sandbox.LeaderboardUpdate. OldGlobalRank { get; set; }
Sandbox.LeaderboardUpdate. RankChange { get; set; }
Sandbox.LeaderboardUpdate. Score { get; set; }
Sandbox.LeaderboardUpdate. ToString ( )
Thursday, September 8, 2022 2:04:53 PM
Sandbox. LightType
Sandbox.LightType. Disable
Sandbox.LightType. LightDirectional
Sandbox.LightType. LightOrtho
Sandbox.LightType. LightPoint
Sandbox.LightType. LightSpot
Sandbox.LightType. value__
Sandbox.SceneLight.. SceneLight
Sandbox.SceneLight. LightCookie { get; set; }
Sandbox.SceneLight. LinearAttenuation { get; set; }
Sandbox.SceneLight. QuadraticAttenuation { get; set; }
Sandbox.SceneLight. ShadowsEnabled { get; set; }
Sandbox.SceneLight. ShadowTextureResolution { get; set; }
Sandbox.SceneSpotLight.. SceneSpotLight
Sandbox.SceneSpotLight. ConeInner { get; set; }
Sandbox.SceneSpotLight. ConeOuter { get; set; }
Sandbox.SceneLight. Falloff { get; set; }
Sandbox.SceneSpotLight. SpotCone { get; set; }
Sandbox. SpotLightCone
Wednesday, September 7, 2022 5:28:52 PM
Sandbox.DoorEntity. UpdateState ( )
Sandbox.Event. Run <T,HaHa>( string name, T arg0, HaHa arg1 )
Sandbox.PostProcessingEntity. TurnOffEffect ( To toTarget )
Sandbox.PostProcessingEntity. TurnOnEffect ( To toTarget )
Sandbox.SoundEventEntity. OnStartSound ( To toTarget )
Sandbox.SoundEventEntity. OnStopSound ( To toTarget )
Sandbox.ToneMappingEntity. TurnOffEffect ( To toTarget )
Sandbox.ToneMappingEntity. TurnOnEffect ( To toTarget )
Sandbox.VoxelChunk. OnBreakLocalSpace ( To toTarget, int blockCount )
Sandbox.Water. AddRipple ( To toTarget, Vector3 position, float strength )
Wednesday, September 7, 2022 4:31:50 PM
Sandbox.Clothing. DressSceneObject ( SceneModel citizen, IEnumerable Clothing )
Tools.Application. Spin ( )
Tools.Progress. GetCancel ( )
Tools.Progress. Update ( string title, float current, float total )
Tools.Widget. IsModal ( )
Tools.Widget. SetModal ( bool on, bool application )
Tools.Progress. Bar ( string name )
Tools. ProgressBar
Tools.Progress+ProgressBar. Dispose ( )
Tools.Progress+ProgressBar. SetIcon ( string title )
Tools.Progress+ProgressBar. SetProgressText ( string title )
Tools.Progress+ProgressBar. SetSubtitle ( string title )
Tools.Progress+ProgressBar. SetTitle ( string title )
Tools.Progress+ProgressBar. SetValues ( float value, float total )
Tools. ProgressBar
Tools.ProgressBar.. ProgressBar
Tools.ProgressBar. Color
Tools.ProgressBar. Curve
Tools.ProgressBar. Draw ( Rect rect, float progress, Color color, float curve )
Tools.ProgressBar. Value { get; set; }
Tools. ProgressRow
Tools.ProgressRow.. ProgressRow
Tools.ProgressRow. BottomLeft
Tools.ProgressRow. BottomRight
Tools.ProgressRow. Current
Tools.ProgressRow. IconText
Tools.ProgressRow. Progress { get; set; }
Tools.ProgressRow. SetIcon ( string title )
Tools.ProgressRow. SetInfoText ( string title )
Tools.ProgressRow. SetProgressText ( string title )
Tools.ProgressRow. SetSubtitle ( string title )
Tools.ProgressRow. SetTitle ( string title )
Tools.ProgressRow. Title
Tools.ProgressRow. Total
Tools.ProgressRow. UpdateValues ( float current, float total )
Tools.ProgressWindow.. ProgressWindow
Tools.ProgressWindow. AddProgressRow ( string name )
Tools.ProgressWindow. AddRow ( Widget row )
Tools.ProgressWindow. RemoveRow ( Widget widget )
Tools.Window. CloseButtonVisible { get; set; }
Tools.Window. IsModal ( )
Tools.Window. ResizeButtonsVisible { get; set; }
Tools.Window. SetModal ( bool on, bool application )
Wednesday, September 7, 2022 3:50:36 PM
Sandbox.Event. Run <T,U>( string name, T arg0, U arg1 )
Tuesday, September 6, 2022 10:10:45 PM
Sandbox.Sound. FromEntity ( string name, Entity entity, string attachment )
Tuesday, September 6, 2022 7:12:24 PM
Sandbox.Clothing. Icon { get; set; }
Sandbox. IconSetup
Sandbox.Clothing+IconSetup. Path { get; set; }
Tools.BaseLayout. Alignment { get; set; }
Tools.PropertySheet. BodyLayout { get; set; }
Tools.PropertySheet. CreateExpander ( string title )
Tools.ClothingEditor.. ClothingEditor
Tuesday, September 6, 2022 6:16:10 PM
Sandbox.UI.PanelTransform+Entry. Matrix
Sandbox.UI.PanelTransform. AddMatrix3D ( float matrix )
Sandbox.UI.PanelTransform+Entry. MatrixData
Tuesday, September 6, 2022 3:25:14 PM
Sandbox.Easing. GetFunction ( string name )
Tools.Widget. FixedHeight { get; set; }
Tools.Widget. FixedWidth { get; set; }
Tools.ExpandGroup. BodyLayout { get; set; }
Tools.ExpandGroup. HeaderLayout { get; set; }
Tuesday, September 6, 2022 12:39:37 PM
Sandbox.AnimatedEntity. DirectPlayback { get; set; }
Sandbox.AnimGraphDirectPlayback. Cancel ( )
Sandbox.AnimGraphDirectPlayback. Name { get; set; }
Sandbox.AnimGraphDirectPlayback. Play ( string name, Vector3 target, float heading, float interpTime )
Sandbox.AnimGraphDirectPlayback. StartTime { get; set; }
Sandbox.AnimGraphDirectPlayback. TimeNormalized { get; set; }
Sandbox.SceneModel. DirectPlayback { get; set; }
Tuesday, September 6, 2022 12:03:25 PM
Sandbox.Clothing. SubCategory { get; set; }
Tools.BaseResourceEditor<T>.. BaseResourceEditor
Tools.BaseResourceEditor<T>. Asset { get; set; }
Tools.BaseResourceEditor<T>. Resource { get; set; }
Tools.ClothingEditor.. ClothingEditor
Tools.Inspectors. IAssetInspector
Tools.Inspectors.AssetInspector+IAssetInspector. SetAsset ( Asset asset )
Tools.Inspectors.AssetPublishWidget. SetAsset ( Asset asset )
Tools.Inspectors.SoundFileCompileSettings. SetAsset ( Asset asset )
Tools.Inspectors.AssetPublishWidget.. AssetPublishWidget
Tools.Inspectors.SoundFileCompileSettings.. SoundFileCompileSettings
Tuesday, September 6, 2022 10:14:06 AM
Tools.CanEditAttribute. CreateEditorFor ( PropertyDescription property )
Tools.ClassProperty<T>.. ClassProperty
Tools.ClassProperty<T>. ChildValuesChanged ( Widget source )
Tools.ClassProperty<T>. IsFullWidth { get; set; }
Tools.ClassProperty<T>. SetDisplayInfo ( DisplayInfo info )
Tools.ClassProperty<T>. Value { get; set; }
Tools.DictionaryProperty<TKey,TValue>. IsFullWidth { get; set; }
Tools.IPropertyInspector. IsFullWidth { get; set; }
Tools.IPropertyInspector. SetDisplayInfo ( DisplayInfo display )
Tools.ListProperty<T>. IsFullWidth { get; set; }
Tools.StackTraceProperty. IsFullWidth { get; set; }
Tools.StructProperty.. StructProperty
Tools.StructProperty. ChildValuesChanged ( Widget source )
Tools.StructProperty. IsFullWidth { get; set; }
Tools.StructProperty. SetDisplayInfo ( DisplayInfo info )
Tools.StructProperty. Value { get; set; }
Tools.ExpandGroup. BodyLayout { get; set; }
Tools.ExpandGroup. HeaderLayout { get; set; }
Tools.ExpandGroup. OnCreateWidget { get; set; }
Tools.PropertyEditorWidget.. PropertyEditorWidget
Tools.PropertyEditorWidget. OnReady ( )
Tools.PropertyEditorWidget. SetPropertyDisplayInfo ( DisplayInfo display )
Monday, September 5, 2022 7:50:56 PM
Tools.Dialog. AskConfirm ( Action OnSuccess, string question, string title, string okay, string cancel )
Tools.Dialog. AskString ( Action OnSuccess, string question, string okay, string cancel, string initialName )
Monday, September 5, 2022 6:17:01 PM
Tools.AssetList. OnAssetContextMenu_BottomSection ( AssetContextMenu e )
Tools.AssetList. OnAssetContextMenu_CopySection ( AssetContextMenu e )
Tools.AssetList. OnAssetContextMenu_OpenSection ( AssetContextMenu e )
Tools.AssetList. OnFbxFileAssetContext ( AssetContextMenu e )
Tools.AssetList. OpenFolderContextMenu ( DirectoryInfo info, bool isThisFolder )
Tools.FolderContextMenu. Context
Tools.FolderContextMenu. Menu
Tools.FolderContextMenu. ScreenPosition
Tools.FolderContextMenu. Target
Tools.FolderContextMenu. ThisFolder
Monday, September 5, 2022 4:39:24 PM
Sandbox. GameSettings
Sandbox.GameSettings. Current { get; set; }
Monday, September 5, 2022 4:12:21 PM
Sandbox. GameSettings
Sandbox.GameSettings. Current { get; set; }
Saturday, September 3, 2022 3:45:39 PM
Sandbox.Bot. IsValid { get; set; }
Saturday, September 3, 2022 3:27:19 PM
Sandbox.Component. Glow
Sandbox.Render+Render3D. DrawScene ( Texture colorTexture, Texture depthTexture, SceneWorld world, RenderAttributes attributes, Rect viewport, Vector3 position, Rotation rotation, float fov, float zNear, float zFar, bool ortho )
Saturday, September 3, 2022 2:08:28 PM
Rect. Left { get; set; }
Rect. Top { get; set; }
Sandbox.SceneCamera. ZNear { get; set; }
Sandbox.UI.ScenePanel. Camera { get; set; }
Sandbox.UI.Construct.SceneConstructor. ScenePanel ( PanelCreator self, SceneWorld world, Vector3 position, Rotation rotation, float fieldOfView, bool bOrtho, string classname )( SceneWorld world, Vector3 position, Rotation rotation, float fieldOfView, bool bOrtho, string classname )
Sandbox.UI.ScenePanel. AmbientColor { get; set; }
Sandbox.UI.ScenePanel. CameraPosition { get; set; }
Sandbox.UI.ScenePanel. CameraRotation { get; set; }
Sandbox.UI.ScenePanel. ClearColor { get; set; }
Sandbox.UI.ScenePanel. DisablePostProcessing { get; set; }
Sandbox.UI.ScenePanel. FieldOfView { get; set; }
Sandbox.UI.ScenePanel. RenderOnce { get; set; }
Sandbox.UI.ScenePanel. SceneAttributes { get; set; }
Sandbox.UI.ScenePanel. ZFar { get; set; }
Sandbox.UI.ScenePanel. ZNear { get; set; }
Sandbox.UI.ScenePanel. Ortho { get; set; }
Friday, September 2, 2022 8:07:14 PM
Sandbox.MathX. SphereCameraDistance ( float radius, float fieldOfView )
Tools.TagPicker. WidgetGallery ( )
Friday, September 2, 2022 4:31:51 PM
Sandbox.ResourceJsonConvert.. ResourceJsonConvert
Sandbox.ResourceJsonConvert. CanConvert ( Type typeToConvert )
Sandbox.ResourceJsonConvert. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.ResourceJsonConvert. TargetType { get; set; }
Sandbox.ResourceJsonConvert. Write ( Utf8JsonWriter writer, Resource val, JsonSerializerOptions options )
Friday, September 2, 2022 4:25:02 PM
Tools. SceneWidget
Tools.SceneWidget.. SceneWidget
Tools.SceneWidget. AntiAliasing { get; set; }
Tools.SceneWidget. Attributes { get; set; }
Tools.SceneWidget. BackgroundColor { get; set; }
Tools.SceneWidget. CameraPosition { get; set; }
Tools.SceneWidget. CameraRotation { get; set; }
Tools.SceneWidget. FieldOfView { get; set; }
Tools.SceneWidget. Render ( SceneWorld world )
Tools.ToolExtensions. RenderToPixmap ( SceneCamera camera, Pixmap targetPixmap )( Pixmap targetPixmap )
Friday, September 2, 2022 4:05:19 PM
Sandbox.BallSocketJoint. Friction { get; set; }
Sandbox.HingeConstraint. InitialRotation { get; set; }
Sandbox.HingeConstraint. MotorDampingRatio { get; set; }
Sandbox.HingeConstraint. MotorFrequency { get; set; }
Sandbox.SlideConstraint. EnableAngularConstraint { get; set; }
Sandbox.SlideConstraint. EnableLinearConstraint { get; set; }
Sandbox.SlideConstraint. InitialOffset { get; set; }
Sandbox.SlideConstraint. MotorDampingRatio { get; set; }
Sandbox.SlideConstraint. MotorFrequency { get; set; }
Sandbox.SlideConstraint. MotorMaxForceMultiplier { get; set; }
Friday, September 2, 2022 1:14:55 AM
Sandbox.ParticleSystemEntity. DataControlPoint { get; set; }
Sandbox.ParticleSystemEntity. DataControlPointValue { get; set; }
Sandbox.ParticleSystemEntity. TintControlPoint { get; set; }
Sandbox.ParticleSystemEntity. TintControlPointColor { get; set; }
Thursday, September 1, 2022 8:38:26 PM
Sandbox.ExplosionEntity. debug_prop_explosion { get; set; }
Sandbox.Internal.JsonConvert. AnglesConverter
Sandbox.Internal.JsonConvert.AnglesConverter.. AnglesConverter
Sandbox.Internal.JsonConvert.AnglesConverter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.AnglesConverter. Write ( Utf8JsonWriter writer, Angles val, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert. Color32Converter
Sandbox.Internal.JsonConvert.Color32Converter.. Color32Converter
Sandbox.Internal.JsonConvert.Color32Converter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.Color32Converter. Write ( Utf8JsonWriter writer, Color32 val, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert. ColorConverter
Sandbox.Internal.JsonConvert.ColorConverter.. ColorConverter
Sandbox.Internal.JsonConvert.ColorConverter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.ColorConverter. Write ( Utf8JsonWriter writer, Color val, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert. FGDCurveConverter
Sandbox.Internal.JsonConvert.FGDCurveConverter.. FGDCurveConverter
Sandbox.Internal.JsonConvert.FGDCurveConverter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.FGDCurveConverter. Write ( Utf8JsonWriter writer, FGDCurve val, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert. GameGradientConverter
Sandbox.Internal.JsonConvert.GameGradientConverter.. GameGradientConverter
Sandbox.Internal.JsonConvert.GameGradientConverter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.GameGradientConverter. Write ( Utf8JsonWriter writer, ColorGradient val, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert. RangedFloatConverter
Sandbox.Internal.JsonConvert.RangedFloatConverter.. RangedFloatConverter
Sandbox.Internal.JsonConvert.RangedFloatConverter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.RangedFloatConverter. Write ( Utf8JsonWriter writer, RangedFloat val, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert. RotationConverter
Sandbox.Internal.JsonConvert.RotationConverter.. RotationConverter
Sandbox.Internal.JsonConvert.RotationConverter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.RotationConverter. Write ( Utf8JsonWriter writer, Rotation val, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert. TagListConverter
Sandbox.Internal.JsonConvert.TagListConverter.. TagListConverter
Sandbox.Internal.JsonConvert.TagListConverter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.TagListConverter. Write ( Utf8JsonWriter writer, TagList val, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert. Vector2Converter
Sandbox.Internal.JsonConvert.Vector2Converter.. Vector2Converter
Sandbox.Internal.JsonConvert.Vector2Converter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.Vector2Converter. Write ( Utf8JsonWriter writer, Vector2 val, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert. Vector3Converter
Sandbox.Internal.JsonConvert.Vector3Converter.. Vector3Converter
Sandbox.Internal.JsonConvert.Vector3Converter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.Vector3Converter. Write ( Utf8JsonWriter writer, Vector3 val, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert. Vector4Converter
Sandbox.Internal.JsonConvert.Vector4Converter.. Vector4Converter
Sandbox.Internal.JsonConvert.Vector4Converter. Read ( Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
Sandbox.Internal.JsonConvert.Vector4Converter. Write ( Utf8JsonWriter writer, Vector4 val, JsonSerializerOptions options )
Thursday, September 1, 2022 6:02:11 PM
Sandbox.DisplayInfo. ForProperty ( PropertyInfo t, bool inherit )
Sandbox.Game. DevcamCommand ( )
Sandbox.Game. KillCommand ( )
Sandbox.Game. NoclipCommand ( )
Thursday, September 1, 2022 3:01:10 PM
Tools.ModelEditor. ModelDoc
Tools.ModelEditor.ModelDoc. Open { get; set; }
Thursday, September 1, 2022 10:57:19 AM
Tools.Window. OnDestroyed ( )
Wednesday, August 31, 2022 5:00:18 PM
Sandbox. SceneCamera
Sandbox.SceneCamera.. SceneCamera
Sandbox.SceneCamera. AmbientLightColor { get; set; }
Sandbox.SceneCamera. AntiAliasing { get; set; }
Sandbox.SceneCamera. Attributes { get; set; }
Sandbox.SceneCamera. BackgroundColor { get; set; }
Sandbox.SceneCamera. FieldOfView { get; set; }
Sandbox.SceneCamera. Position { get; set; }
Sandbox.SceneCamera. Rotation { get; set; }
Sandbox.SceneCamera. World { get; set; }
Sandbox.SceneCamera. ZFar { get; set; }
Tools.ToolExtensions. RenderToWidget ( SceneCamera camera, Widget targetWidget )
Wednesday, August 31, 2022 2:10:06 PM
Sandbox.Entity. WaterSurface { get; set; }
Sandbox.PhysicsBody. CollisionEnabled { get; set; }
Tuesday, August 30, 2022 8:04:15 PM
Sandbox.Trace. Test ( )
Tuesday, August 30, 2022 7:13:09 PM
Tools.EditorMainWindow. OnDestroyed ( )
Tools.Window. OnDestroyed ( )
Tuesday, August 30, 2022 3:45:31 PM
Sandbox.RenderAttributes. GetBool ( string name, bool defaultValue )
Sandbox.RenderAttributes. GetFloat ( string name, float defaultValue )
Sandbox.RenderAttributes. GetInt ( string name, int defaultValue )
Sandbox.RenderAttributes. GetVector ( string name, Vector3 defaultValue )
Tools.SceneWidget. AntiAliasing { get; set; }
Tools.SceneWidget. BackgroundColor { get; set; }
Tools.SceneWidget. CameraPosition { get; set; }
Tools.SceneWidget. CameraRotation { get; set; }
Tools.SceneWidget. FieldOfView { get; set; }
Tools.Widget. DeleteOnClose { get; set; }
Sandbox.ScenePortal. SetBounds ( BBox bounds )
Tools.BaseWindow. Close ( )
Tools.BaseWindow. DestroyOnClose { get; set; }
Tools. CloseEvent
Tools.CloseEvent. Accept ( )
Tools.CloseEvent. Ignore ( )
Tools.DockWidget. DeleteOnClose { get; set; }
Tools.EditorMainWindow. OnClose ( CloseEvent e )
Tools.Window. DeleteOnClose { get; set; }
Tools.Window. OnClose ( CloseEvent e )
Tuesday, August 30, 2022 8:24:24 AM
Sandbox.GlassShard. Material { get; set; }
Sandbox.ShatterGlass. BuildNetworkTable ( NetworkTable builder )
Tuesday, August 30, 2022 3:41:57 AM
Tools.ErrorList. OnDestroyed ( )
Monday, August 29, 2022 5:38:08 PM
Sandbox.UI.ChatBox. Tick ( )
Monday, August 29, 2022 4:40:21 PM
Sandbox.Assert. False ( bool isValid, string message )
Sandbox.Assert. True ( bool isValid, string message )
Monday, August 29, 2022 2:41:24 PM
Sandbox.BasePathEntity`1. BuildNetworkTable ( NetworkTable builder )
Sandbox.BasePathEntity`1. ClientSpawn ( )
Monday, August 29, 2022 2:35:02 PM
Sandbox.GameBase. ShouldConnect ( long playerId )
Sunday, August 28, 2022 2:43:44 PM
Sandbox.TypeDescription. Methods { get; set; }
Sandbox.TypeDescription. Properties { get; set; }
Sunday, August 28, 2022 12:56:24 PM
Tools.ToolAddonEditor. BuildToolbar ( ToolBar toolbar )
Sunday, August 28, 2022 7:01:21 AM
Sandbox.Internal.TypeLibrary. DynamicAssemblyHash { get; set; }
Sandbox.TypeDescription. Interfaces { get; set; }
Saturday, August 27, 2022 9:23:04 PM
Sandbox.Voice. Level { get; set; }
Saturday, August 27, 2022 6:33:33 PM
Sandbox.Model. GetMorphName ( int flexIndex )
Sandbox.Model. MorphCount { get; set; }
Sandbox.ModelEntity. Morphs { get; set; }
Sandbox. MorphCollection
Sandbox.MorphCollection. Reset ( string name )
Sandbox.MorphCollection. ResetAll ( )
Sandbox.MorphCollection. Set ( string i, float weight )
Sandbox.SceneModel. Morphs { get; set; }
Saturday, August 27, 2022 3:54:31 PM
Sandbox.TypeDescription. CreateGeneric <T>( Type generic_arguments, object constructor_arguments )
Saturday, August 27, 2022 3:41:50 PM
Sandbox.TypeDescription. GenericArguments { get; set; }
Sandbox.TypeDescription. IsClass { get; set; }
Sandbox.TypeDescription. IsGenericType { get; set; }
Saturday, August 27, 2022 3:21:39 PM
Sandbox.Internal.TypeLibrary. GetDescription ( string name )
Sandbox.Internal.TypeLibrary. GetDescriptionByIdent ( int ident )
Sandbox.MethodDescription. Parameters { get; set; }
Sandbox.MethodDescription. ReturnType { get; set; }
Sandbox.TypeDescription. Create <T>( object args )
Sandbox.TypeDescription. IsAbstract { get; set; }
Sandbox.TypeDescription. IsEnum { get; set; }
Sandbox.Internal.TypeLibrary. GetTypeByName <T>( string name )
Sandbox.Internal.TypeLibrary. GetTypes ( Type type )
Sandbox.MethodDescription.. .ctor
Saturday, August 27, 2022 12:57:06 PM
Sandbox.AssemblyPackage. Pdb { get; set; }
Saturday, August 27, 2022 8:51:01 AM
GlobalRpcHandler. OnRpc ( int id, NetRead read )
Sandbox. Decal
Sandbox.Decal. Clear ( bool world, bool entities )
Sandbox.Decal. Place ( DecalDefinition decal, Vector3 position, Rotation rotation )
Sandbox. DecalSystem
Sandbox.DecalSystem. Place ( To to, Material material, Entity ent, int bone, Vector3 localpos, Rotation localrot, Vector3 scale )
Sandbox.DecalSystem. PlaceOnEntity ( Material material, Entity entity, int bone, Vector3 position, Rotation rotation, Vector3 scale )
Sandbox.DecalSystem. PlaceOnWorld ( To to, Material material, Vector3 position, Rotation rotation, Vector3 scale )
Sandbox.DecalSystem. PlaceUsingTrace ( DecalDefinition decal, TraceResult tr )
Sandbox.Internal. Decals
Sandbox.Internal.Decals. Place ( Material material, Vector3 position, Vector3 scale, Rotation rotation )
Sandbox.Internal.Decals. RemoveFromEntities ( )
Sandbox.Internal.Decals. RemoveFromWorld ( )