A control widget is used to edit the value of a single SerializedProperty.
AnglesControlWidget, BBoxControlWidget, BoolControlWidget, EnumControlWidget, MarginControlWidget, RectControlWidget, RotationControlWidget, StringControlWidget, TextAreaControlWidget, TransformControlWidget, VectorControlWidget, CurveControlWidget, CurveRangeControlWidget, ParticleControlPointWidget, ParticleFloatControlWidget, ParticleGradientControlWidget, PhysicsLockControlWidget, ComponentControlWidget, GameObjectControlWidget, TagSetControlWidget, ColorControlWidget, ColorSwatchWidget, BodyGroupsControlWidget, ButtonControlWidget, ControlObjectWidget, DictionaryControlWidget, ListControlWidget, MaterialGroupControlWidget, ResourceControlWidget, ResourceStringControlWidget, GradientControlWidget, MeshControlWidget