Derives from DockWindow
Implements IAssetEditor


Window( )


virtual bool CanOpenMultipleAssets { get; }

If this editor is able to edit multiple assets at the same time then return true and we'll try to create only one version of that editor and AssetOpen will be called multiple times.


virtual void AssetOpen( Asset asset, )

Open the asset in this editor.

void BuildMenuBar( )
void CreateUI( )
void OnHotload( )
protected override bool OnClose( )
Overrides Widget.OnClose

Called when a window is about to be closed.

protected override void RestoreDefaultDockLayout( )

Override to apply a default layout to your window. This is called automatically from RestoreFromStateCookie if there is no cookie set.