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struct Rotation

Summary

Represents a Quaternion rotation. Can be interpreted as a direction unit vector (x,y,z) + rotation around the direction vector (w) which represents the up direction. Unlike <see cref="T:Angles" />, this cannot store multiple revolutions around an axis.

User Comments

Pete Broccoli
51 Days Ago
Rotating is very pog.
Yuberee
51 Days Ago
Remember to multiply rotations if you want to add them!
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