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struct Rotation


Represents a Quaternion rotation. Can be interpreted as a direction unit vector (x,y,z) + rotation around the direction vector (w) which represents the up direction. Unlike <see cref="T:Angles" />, this cannot store multiple revolutions around an axis.

User Comments

Pete Broccoli
3 Days Ago
Rotating is very pog.
Remember to multiply rotations if you want to add them!