For communicating with a Direct Playback Anim Node, which allows code to tell it to play a given sequence
Get the number of animations that can be used.
Get the list of animations that can be used.
The duration of the currently playing sequence (seconds)
Returns the currently playing sequence.
Set the time at which the currently playing sequence should have had a cycle of zero. This will adjust the current cycle of the sequence to match.
The elapsed time of the currently playing animation sequence (seconds)
Get the cycle of the currently playing sequence. Will return 0 if no sequence is playing.
Stop playing the override sequence.
Play the given sequence until it ends, then blend back. Calling this function with a new sequence while another one is playing will immediately start blending from the old one to the new one.