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Entity
.
IsPawn
Sandbox.Game
Sandbox
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Api Index
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Entity
class
Entity
Constructors
note_add
Entity
()
Fields
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Tags
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Task
Properties
push_pin
All
push_pin
AutoFlushSpawn
data_array
AimRay
data_array
AngularVelocity
data_array
Client
data_array
Components
data_array
HammerID
data_array
IsAuthority
data_array
IsClientOnly
data_array
IsDormant
data_array
IsFirstPersonMode
data_array
IsFromMap
data_array
IsLocalPawn
data_array
IsValid
data_array
LocalPosition
data_array
LocalRotation
data_array
LocalScale
data_array
LocalVelocity
data_array
Name
data_array
Owner
data_array
Parent
data_array
Position
data_array
Root
data_array
Rotation
data_array
Scale
data_array
Transform
data_array
Velocity
data_array
WorldSpaceBounds
data_object
BaseVelocity
data_object
Children
data_object
DebugFlags
data_object
EnableDrawing
data_object
EnableHideInFirstPerson
data_object
EnableLagCompensation
data_object
EnableShadowCasting
data_object
EnableShadowInFirstPerson
data_object
EnableShadowOnly
data_object
EnableShadowReceive
data_object
EnableViewmodelRendering
data_object
GroundEntity
data_object
Health
data_object
IsPawn
data_object
IsWorld
data_object
LastAttacker
data_object
LastAttackerWeapon
data_object
LifeState
data_object
NetworkDictionary
data_object
PhysicsGroup
data_object
Predictable
data_object
Scene
data_object
Transmit
data_array
NetworkIdent
Methods
push_pin
CreateByName
<
T
>
( name )
push_pin
CreateByName
( name )
push_pin
FindAllByName
( name )
push_pin
FindByIndex
( index )
push_pin
FindByIndex
<
T
>
( index )
push_pin
FindByName
( name, fallback )
push_pin
FindInBox
( box )
push_pin
FindInSphere
( position, radius )
push_pin
LagCompensation
()
push_pin
Read
( reader )
integration_instructions
AddConnection
( outputName, target, inputName, overrideParam, delay, timesToFire )
integration_instructions
AddOutputEvent
( name, method, delay )
integration_instructions
BuildInput
()
integration_instructions
ClientSpawn
()
integration_instructions
Delete
()
integration_instructions
EndTouch
( other )
integration_instructions
FireInput
( input, activator, value )
integration_instructions
FireOutput
( output, activator, value, delay )
integration_instructions
FrameSimulate
( cl )
integration_instructions
OnActive
()
integration_instructions
OnChildAdded
( child )
integration_instructions
OnChildRemoved
( child )
integration_instructions
OnClientActive
( client )
integration_instructions
OnComponentAdded
( component )
integration_instructions
OnComponentRemoved
( component )
integration_instructions
OnDestroy
()
integration_instructions
OnKilled
()
integration_instructions
OnNetworkActive
()
integration_instructions
OnNetworkDormant
()
integration_instructions
OnPhysicsCollision
( eventData )
integration_instructions
OnTagAdded
( tag )
integration_instructions
OnTagRemoved
( tag )
integration_instructions
PlaySound
( soundName, attachment )
integration_instructions
SetParent
( entity, attachmentOrBoneName, transform )
integration_instructions
SetParent
( entity, bone, transform )
integration_instructions
Simulate
( cl )
integration_instructions
Spawn
()
integration_instructions
StartTouch
( other )
integration_instructions
TakeDamage
( info )
integration_instructions
Touch
( other )
code
ApplyAbsoluteImpulse
( impulse )
code
ApplyLocalAngularImpulse
( impulse )
code
ApplyLocalImpulse
( impulse )
code
CollisionRulesChanged
()
code
DeleteAsync
( fTime )
code
PlaySound
( soundName )
code
RemoveAllDecals
()
code
RenderDirty
()
code
ResetInterpolation
()
code
SetParent
( entity, boneMerge )
code
Write
( writer )
integration_instructions
ToString
()
Extensions
code
CopyBonesFrom
( ent )
code
CopyBonesFrom
( ent, pos, rot, scale )
code
SetRagdollVelocityFrom
( fromEnt, delta, linearAmount, angularAmount )
IsPawn
[
HideInEditor
,
]
bool
IsPawn
{
get
;
}
Summary
Returns
true
if this entity has a client and is that client's pawn
Return Value
bool
output