classGraphics

Properties

push_pin Attributespush_pin IsActivepush_pin LayerTypepush_pin RenderTargetpush_pin Viewport

Methods

push_pin Blit( material, attributes ) push_pin Clear( color, clearColor, clearDepth, clearStencil ) push_pin Clear( color, clearColor, clearDepth ) push_pin Clear( clearColor, clearDepth ) push_pin Draw( vertices, vertCount, material, attributes, primitiveType ) push_pin Draw( vertices, vertCount, material, attributes, primitiveType ) push_pin Draw( vertices, vertCount, indices, indexCount, material, attributes, primitiveType ) push_pin DrawIcon( rect, iconName, color, fontSize, alignment ) push_pin DrawQuad( rect, material, color, attributes ) push_pin DrawRoundedRectangle( rect, color, cornerRadius, borderWidth, borderColor ) push_pin DrawText( position, text, color, fontFamily, fontSize, fontWeight, flags ) push_pin DrawText( position, text, color, fontFamily, fontSize, fontWeight ) push_pin GenerateMipMaps( texture, downsampleMethod, initialMip, numMips ) push_pin GenerateMipMaps( texture ) push_pin GrabDepthTexture( targetName, renderAttributes, withMips ) push_pin GrabDepthTexture( targetName, renderAttributes ) push_pin GrabFrameTexture( targetName, renderAttributes, withMips ) push_pin GrabFrameTexture( targetName, renderAttributes ) push_pin MeasureText( position, text, fontFamily, fontSize, fontWeight, flags ) push_pin Render( obj, transform, color, material ) push_pin RenderToTexture( camera, target ) push_pin SetupLighting( obj, targetAttributes )
DrawIcon
Sandbox.Engine
static Rect DrawIcon( Rect rect, string iconName, Color color, float fontSize = 20, TextFlag alignment = 132, )

Summary

Calls DrawText with "Material Icons" font. You can get a list of icons herehttps://fonts.google.com/icons?selected=Material+Icons

Parameters

Rect rect,
string iconName,
Color color,
float fontSize = 20,
TextFlag alignment = 132,

Return Value

Rect output