classGraphics

Properties

push_pin Attributespush_pin IsActivepush_pin LayerTypepush_pin RenderTargetpush_pin Viewport

Methods

push_pin Blit( material, attributes ) push_pin Clear( color, clearColor, clearDepth, clearStencil ) push_pin Clear( color, clearColor, clearDepth ) push_pin Clear( clearColor, clearDepth ) push_pin Draw( vertices, vertCount, material, attributes, primitiveType ) push_pin Draw( vertices, vertCount, material, attributes, primitiveType ) push_pin Draw( vertices, vertCount, indices, indexCount, material, attributes, primitiveType ) push_pin DrawIcon( rect, iconName, color, fontSize, alignment ) push_pin DrawQuad( rect, material, color, attributes ) push_pin DrawRoundedRectangle( rect, color, cornerRadius, borderWidth, borderColor ) push_pin DrawText( position, text, color, fontFamily, fontSize, fontWeight, flags ) push_pin DrawText( position, text, color, fontFamily, fontSize, fontWeight ) push_pin GenerateMipMaps( texture, downsampleMethod, initialMip, numMips ) push_pin GenerateMipMaps( texture ) push_pin GrabDepthTexture( targetName, renderAttributes, withMips ) push_pin GrabDepthTexture( targetName, renderAttributes ) push_pin GrabFrameTexture( targetName, renderAttributes, withMips ) push_pin GrabFrameTexture( targetName, renderAttributes ) push_pin MeasureText( position, text, fontFamily, fontSize, fontWeight, flags ) push_pin Render( obj, transform, color, material ) push_pin RenderToTexture( camera, target ) push_pin SetupLighting( obj, targetAttributes )
RenderTarget
Sandbox.Engine
static RenderTarget RenderTarget { get; set; }

Summary

Get or set the current render target. Setting this will bind the render target and change the viewport to match it.

Return Value