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Graphics
.
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Graphics
class
Graphics
Properties
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Attributes
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IsActive
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LayerType
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RenderTarget
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Viewport
Methods
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Blit
( material, attributes )
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Clear
( color, clearColor, clearDepth, clearStencil )
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Clear
( color, clearColor, clearDepth )
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Clear
( clearColor, clearDepth )
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Draw
( vertices, vertCount, material, attributes, primitiveType )
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Draw
( vertices, vertCount, material, attributes, primitiveType )
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Draw
( vertices, vertCount, indices, indexCount, material, attributes, primitiveType )
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DrawIcon
( rect, iconName, color, fontSize, alignment )
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DrawQuad
( rect, material, color, attributes )
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DrawRoundedRectangle
( rect, color, cornerRadius, borderWidth, borderColor )
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DrawText
( position, text, color, fontFamily, fontSize, fontWeight, flags )
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DrawText
( position, text, color, fontFamily, fontSize, fontWeight )
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GenerateMipMaps
( texture, downsampleMethod, initialMip, numMips )
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GenerateMipMaps
( texture )
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GrabDepthTexture
( targetName, renderAttributes, withMips )
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GrabDepthTexture
( targetName, renderAttributes )
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GrabFrameTexture
( targetName, renderAttributes, withMips )
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GrabFrameTexture
( targetName, renderAttributes )
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MeasureText
( position, text, fontFamily, fontSize, fontWeight, flags )
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Render
( obj, transform, color, material )
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RenderToTexture
( camera, target )
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SetupLighting
( obj, targetAttributes )
Viewport
Sandbox.Engine
static
Rect
Viewport
{
get
;
set
;
}
Summary
In pixel size, where are we rendering to?
Return Value
Rect
output