ImageFormat
Sandbox.Engine
Derives from Enum

Fields

static ImageFormat A8 = 8
static ImageFormat ABGR8888 = 1
static ImageFormat ARGB8888 = 11
static ImageFormat ATI_DST16 = 34
static ImageFormat ATI_DST24 = 35
static ImageFormat ATI1N = 37
static ImageFormat ATI2N = 36
static ImageFormat BC6H = 85
static ImageFormat BC7 = 86
static ImageFormat BGR565 = 17
static ImageFormat BGR888 = 3
static ImageFormat BGRA4444 = 19
static ImageFormat BGRA5551 = 21
static ImageFormat BGRA8888 = 12
static ImageFormat BGRX5551 = 18
static ImageFormat BGRX8888 = 16
static ImageFormat D15S1 = 61
static ImageFormat D16 = 60
static ImageFormat D16_SHADOW = 68
static ImageFormat D24FS8 = 67
static ImageFormat D24S8 = 63
static ImageFormat D24X4S4 = 66
static ImageFormat D24X8 = 65
static ImageFormat D32 = 62
static ImageFormat D32FS8 = 92
static ImageFormat Default = -2
static ImageFormat DXT1 = 13
static ImageFormat DXT3 = 14
static ImageFormat DXT5 = 15
static ImageFormat DXT5_NM = 78
static ImageFormat I8 = 5
static ImageFormat IA88 = 6
static ImageFormat LINEAR_I8 = 49
static ImageFormat None = -3
static ImageFormat NULL = 56
static ImageFormat NV_DST16 = 30
static ImageFormat NV_DST24 = 31
static ImageFormat NV_INTZ = 32
static ImageFormat NV_RAWZ = 33
static ImageFormat P8 = 7
static ImageFormat R11_EAC = 90
static ImageFormat R16 = 80
static ImageFormat R16F = 59
static ImageFormat R32_UINT = 87
static ImageFormat R32F = 27
static ImageFormat RG11_EAC = 91
static ImageFormat RG1616 = 79
static ImageFormat RG1616F = 53
static ImageFormat RG3232F = 54
static ImageFormat RGB323232F = 28
static ImageFormat RGB565 = 4
static ImageFormat RGB888 = 2
static ImageFormat RGBA8888 = 0
static ImageFormat RGBX555 = 84
static ImageFormat RGBX8888 = 55
static ImageFormat UV88 = 22
static ImageFormat UVLX8888 = 26
static ImageFormat UVWQ8888 = 23
static ImageFormat X360_DST16 = 38
static ImageFormat X360_DST24 = 39

Referencing Members

static Texture2DBuilder = Texture.Create( int, int, ImageFormat, )
static TextureArrayBuilder = Texture.CreateArray( int, int, int, ImageFormat, )
static Texture3DBuilder = Texture.CreateVolume( int, int, int, ImageFormat, )