Circle
Sandbox.Game
void Circle( Vector3 position, Rotation rotation, float radius, Color color, float duration = 0, bool depthTest = true, )

Summary

Render a flat circle in 3D space

Parameters

Vector3 position,

Center of the circle

Rotation rotation,

Rotation of the circle

float radius,

Radius of the circle

Color color,

Color of the circle

float duration = 0,

How long to keep the circle visible for. A duration of 0 is 1 frame

bool depthTest = true,

Should we ignore depth or not