A material. Uses several Sandbox.Textures and a Sandbox.Shader with specific settings for more interesting visual effects.
Access to all of the attributes of this material.
Name (or path) of the material.
Create a new empty material at runtime.
Get an empty material based on the specified shader. This will cache the material so that subsequent calls will return the same material.
Get an empty material based on the specified shader. This will cache the material so that subsequent calls will return the same material.
Create a copy of this material
Overrides/Sets an color within the material as a color value within the material
Overrides/Sets an float within the material
Overrides/Sets an int within the material
Overrides/Sets an bool within the material
Static materials for UI rendering purposes.