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Sandbox
RenderTarget
ColorTarget
classRenderTarget
Constructorsnote_add RenderTarget()
Propertiesdata_object ColorTargetdata_object DepthTargetdata_object Heightdata_object Width
Methodspush_pin From( color, depth ) push_pin GetTemporary( width, height, colorFormat, depthFormat, msaa, numMips ) push_pin GetTemporary( sizeFactor, colorFormat, depthFormat, msaa, numMips ) push_pin GetTemporary( width, height, colorFormat, depthFormat, msaa ) push_pin GetTemporary( sizeFactor, colorFormat, depthFormat, msaa ) integration_instructions Dispose() integration_instructions ToString()
ColorTarget
Sandbox.Engine
Texture ColorTarget { get; }

Summary

The target colour texture

Return Value

Texture output
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