Derives from object


Angles Angles { get; set; }

Angle offset for the 3D skybox, this isn't your viewangles

Vector3 Offset { get; set; }

Usually this is your sky camera origin, used for calculating gradient fog

Vector3 Position { get; set; }

Camera position to render the skybox from, this should usually be: SkyboxOrigin + ( Camera.Position / SkyboxScale )

float Scale { get; set; }

How much bigger the sky is compared to the world

HashSet<SceneWorld> Worlds { get; init; }

The worlds to render in the 3D skybox