TextSceneObject
Derives from SceneCustomObject

Constructors

TextSceneObject( SceneWorld sceneWorld, )

Properties

string FontName { get; set; }
float FontSize { get; set; }
float FontWeight { get; set; }
string Text { get; set; }
TextFlag TextFlags { get; set; }

Methods

override void RenderSceneObject( )

Called when this scene object needs to be rendered. Invokes SceneCustomObject.RenderOverride by default. See the Sandbox.Graphics library for a starting point.