SkyBoxReferenceEntity
Derives from Entity

Constructors

Properties

bool FixupNames { get; set; }
string TargetMapName { get; set; }
string WorldGroupID { get; set; }

Methods

override void ClientSpawn( )

Called when the entity spawns on client.

override void Spawn( )
Overrides Entity.Spawn

Called when the entity is spawned in. It should have all properties set by this point. This is the place to set up your entity.