SkyCameraEntity
Derives from Entity

Summary

An entity used to control the 3D Skybox. Its origin is used to determine the 3D Skybox's position relative to the map. Place this entity, in the 3D Skybox, at the point where the origin of the map should be.

Constructors

Properties

static SkyCameraEntity Instance { get; }
int SkyboxScale { get; set; }

Scale of the skybox.

string SkyboxSlot { get; set; }

Name of the skybox this camera belongs to. (Unused?)

Methods

override void ClientSpawn( )

Called when the entity spawns on client.

override void Spawn( )
Overrides Entity.Spawn

Called when the entity is spawned in. It should have all properties set by this point. This is the place to set up your entity.