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Multiplayer

A sigh of relief, clutch before the end of the jam.

Salvation


I finally managed to solve what was causing the broken multiplayer. It was a stray file i had left in the repo when i tried to fix another issue. For some reason, even though it was never used in anything nor did it override anything, it seems to have caused this major headache over three weeks.


Now you should all be able to roll together, as was intended from the start!

It's currently about to turn over to 3AM, and I need some sleep. Good night!

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