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Metadata

{
  "MapList": [
    "facepunch.construct"
  ],
  "MinPlayers": 1,
  "MaxPlayers": 64,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "Collision": {
    "Defaults": {
      "solid": "Collide",
      "trigger": "Trigger",
      "ladder": "Ignore",
      "water": "Trigger",
      "player": "Collide",
      "weapon": "Collide",
      "corpse": "Collide"
    },
    "Pairs": [
      {
        "a": "solid",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "trigger",
        "b": "playerclip",
        "r": "Ignore"
      },
      {
        "a": "trigger",
        "b": "solid",
        "r": "Trigger"
      },
      {
        "a": "solid",
        "b": "trigger",
        "r": "Collide"
      },
      {
        "a": "playerclip",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "solid",
        "b": "player",
        "r": "Ignore"
      },
      {
        "a": "trigger",
        "b": "player",
        "r": "Trigger"
      },
      {
        "a": "ladder",
        "b": "player",
        "r": "Trigger"
      },
      {
        "a": "water",
        "b": "player",
        "r": "Trigger"
      },
      {
        "a": "solid",
        "b": "weapon",
        "r": "Collide"
      },
      {
        "a": "solid",
        "b": "corpse"
      },
      {
        "a": "player",
        "b": "corpse",
        "r": "Trigger"
      },
      {
        "a": "trigger",
        "b": "corpse"
      },
      {
        "a": "player",
        "b": "weapon"
      },
      {
        "a": "trigger",
        "b": "weapon"
      }
    ]
  },
  "GameCategory": "None",
  "Physics": {
    "SubSteps": 4,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "Compiler": {
    "RootNamespace": "infinitearcade",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;"
  },
  "ControlModes": {
    "Keyboard": true
  }
}

Files

Name Size
.assembly
text_snippet dynamic.infinitearcade.dll 805.5KB
.localization/en
text_snippet carriables.json 312B
assets/carriables
text_snippet debug.firearm_c 1.5KB
text_snippet default.carry_c 702B
text_snippet flashlight.tool_c 930B
text_snippet medigun.tool_c 751B
text_snippet physmanip.tool_c 828B
text_snippet pistol.firearm_c 1.5KB
assets/carriables/projectiles
text_snippet 40mmgrenade.proj_c 826B
text_snippet debug.proj_c 633B
text_snippet demo_pill.proj_c 787B
text_snippet pistol_round.proj_c 681B
text_snippet shotgun_round.proj_c 686B
text_snippet smg_round.proj_c 678B
assets/carriables
text_snippet shotgun.firearm_c 1.8KB
text_snippet smg.firearm_c 1.8KB
code/ui
text_snippet healthdisplay.scss 388B
text_snippet infinitearcadehud.scss 529B
text_snippet inventoryicon.scss 483B
text_snippet inventorylayoutflat.scss 26B
text_snippet playerstatus.scss 228B
text_snippet targetstatus.scss 755B
text_snippet weaponstatus.scss 409B
materials/default
insert_photo default_ao_tga_7449568e.generated.vtex_c 2KB
insert_photo default_normal_tga_5c878876.generated.vtex_c 2.3KB
materials/dev/simple
insert_photo simple_tile_color_png_67f325df.generated.vtex_c 47.8KB
insert_photo simple_tile_rough_png_c73b05f.generated.vtex_c 30.8KB
collections simple_tile.vmat_c 5.1KB
materials/models/weapons/projectiles
insert_photo 40mmgrenade_ao_png_f6526706.generated.vtex_c 263.2KB
insert_photo 40mmgrenade_color_png_792c0b93.generated.vtex_c 254.6KB
insert_photo 40mmgrenade_normal_png_c1ca3fae.generated.vtex_c 876.5KB
collections 40mmgrenade.vmat_c 6.3KB
materials/particle/fire_particle_2
insert_photo fire_particle_2.vtex_c 666.7KB
materials/particle/particle_flares
insert_photo particle_flare_002.vtex_c 73.2KB
materials/particles
insert_photo beam_hotwhite.vtex_c 25.4KB
insert_photo beam_noise05.vtex_c 53.2KB
models/weapons
view_in_ar medigun.vmdl_c 17.8KB
models/weapons/projectiles
view_in_ar 40mmgrenade_casing.vmdl_c 15.2KB
view_in_ar 40mmgrenade_projectile.vmdl_c 11.7KB
view_in_ar 40mmgrenade.vmdl_c 20.2KB
obsolete
text_snippet obsolete.txt 736B
particles
text_snippet explosion_fireball.vpcf_c 2.4KB
text_snippet physmanip_beam_subbeam_0deg.vpcf_c 2.1KB
text_snippet physmanip_beam_subbeam_120deg.vpcf_c 2.1KB
text_snippet physmanip_beam_subbeam_240deg.vpcf_c 2.1KB
text_snippet physmanip_beam.vpcf_c 2.3KB
text_snippet physmanip_beamend.vpcf_c 2.2KB
sounds
text_snippet debug_ding.sound_c 652B
sounds/diagnostics
text_snippet bell.vsnd_c 107.5KB
sounds
text_snippet weapon_empty_click.sound_c 554B
styles
text_snippet base.scss 789B
styles/base
text_snippet _fileentry.scss 238B
text_snippet _navigator.scss 62B
text_snippet _popup.scss 3.3KB
text_snippet _splitcontainer.scss 411B
text_snippet _tabcontainer.scss 1.2KB
text_snippet _textentry.scss 1.1KB
styles
text_snippet form.scss 894B
styles/form
text_snippet _checkbox.scss 791B
text_snippet _coloreditor.scss 3.7KB
text_snippet _colorproperty.scss 287B
text_snippet _dropdown.scss 413B
text_snippet _slider.scss 1.8KB
text_snippet _switch.scss 879B
ui/chat
text_snippet chatbox.scss 1.6KB
ui
text_snippet checkbox.html 1.2KB
text_snippet checkbox.scss 93B
ui/devcam
text_snippet colorpanel.html 1.3KB
text_snippet dofpanel.html 401B
text_snippet filmgrainpanel.html 483B
text_snippet motionblurpanel.html 486B
text_snippet vignettepanel.html 714B
ui
text_snippet devcamsettings.html 1.1KB
text_snippet devcamsettings.scss 2.8KB
text_snippet healthdisplay.scss 388B
text_snippet infinitearcadehud.scss 529B
text_snippet inventoryicon.scss 483B
text_snippet inventorylayoutflat.scss 26B
text_snippet playerstatus.scss 228B
ui/scoreboard
text_snippet scoreboard.scss 879B
ui
text_snippet targetstatus.scss 755B
ui/voicechat
text_snippet voicelist.scss 814B
text_snippet voicespeaker.scss 285B
ui
text_snippet weaponstatus.scss 409B