Performance has been a huge challenge through the whole jam, thankfully I'm starting to float around 60fps instead of 100ms per frame. Still some hitching when spawning enemies on the host's end, but hopefully it'll be fixed before the jams done! The main issue is the unholy amount of GameObjects needed to decorate 34 zones. I wound up fixing this in two ways: Not updating transforms every frame, and completely disabling them when they disappear into the fog.
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