New targeting system:
- target is determined by a ray trace from camera position + distance to the character to the distance of swing;
- visual representation of the new targeting system, which makes pawns follow reticle and turn towards it (if another object or player is in the way and is close enough, your character would turn towards the obstacle).
Reticle:
- a simple reticle for now, activates once the game starts.
New UI elements:
- countdown on the preparing screen (before seekers activate).
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