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New update: better targeting, UI, and more

This is update should make the game a tad more enjoyable and convenient to play!

Features

New targeting system:
- target is determined by a ray trace from camera position + distance to the character to the distance of swing;
- visual representation of the new targeting system, which makes pawns follow reticle and turn towards it (if another object or player is in the way and is close enough, your character would turn towards the obstacle).
Reticle:
- a simple reticle for now, activates once the game starts.
New UI elements:
- countdown on the preparing screen (before seekers activate).

Tweaks

Get spawned while waiting for more players to join:
- you can now run around even if you are playing alone (should have always been like that, huh?).
Character turning:
- pawn turns from any mouse movement now (used to only turn from position change);
- minor foot shuffle when turning while standing still.
UI related:
- scoreboard font is now smaller;
- screen info font is now smaller;
- slightly updated screen info design;
- waiting screen is now smaller and located at the top in the center.

Fixes

Updated obsolete code after the Api updates.
... and some other minor changes and fixes I've forgotten to mention.

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