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CameraComponent
.Priority
int
Priority
{
get
;
set
;
}
Description
The priority of this camera. Dictates which camera gets rendered on top of another. Higher means it'll be rendered on top.
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Properties
BackgroundColor
ClearFlags
FieldOfView
IsMainCamera
Orthographic
OrthographicHeight
Priority
RenderExcludeTags
RenderTags
ScreenRect
TargetEye
Viewport
ZFar
ZNear
Methods
AddHookAfterTransparent
AddHookAfterUI
AddHookBeforeOverlay
PointToScreenNormal
PointToScreenPixels
RenderToTexture
ScreenNormalToRay
ScreenPixelToRay
UpdateSceneCamera