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NavMeshAgent
.UpdatePosition
bool
UpdatePosition
{
get
;
set
;
}
Description
Set the Position of the GameObject to the agent position every frame. You can turn this off and handle it yourself by using the AgentPosition property.
Return
User Comments
Properties
Acceleration
AgentPosition
Height
MaxSpeed
Radius
Separation
SyncAgentPosition
TargetPosition
UpdatePosition
UpdateRotation
Velocity
WishVelocity
Methods
GetLookAhead
MoveTo
SetAgentPosition
Stop