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ParticleSpriteRenderer
.Opaque
bool
Opaque
{
get
;
set
;
}
Description
If opaque there's no need to sort particles, because they will write to the depth buffer during the opaque pass.
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Properties
Additive
BlurAmount
BlurOpacity
BlurSpacing
DepthFeather
FaceVelocity
FogStrength
LeadingTrail
MotionBlur
Opaque
RotationOffset
Scale
Shadows
SortMode
Texture