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SceneCamera.WantsStereoSubmit

bool WantsStereoSubmit { get; set; }

Description

Set this to false if you don't want the stereo renderer to submit this camera's texture to the compositor. This option isn't considered if <see cref="P:Sandbox.SceneCamera.TargetEye" /> is <see cref="F:Sandbox.StereoTargetEye.None" />.

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