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SceneModel
.OnSoundEvent
System.Action
<
Sandbox.SceneModel/SoundEvent
>
OnSoundEvent
{
get
;
set
;
}
Description
Called when a sound event happens
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Properties
AnimationGraph
CurrentSequence
DirectPlayback
Morphs
OnAnimTagEvent
OnFootstepEvent
OnGenericEvent
OnSoundEvent
RootMotion
UseAnimGraph
Methods
ClearBoneOverrides
DispatchTagEvents
GetAttachment
GetBoneLocalTransform
GetBoneWorldTransform
GetBool
GetFloat
GetInt
GetRotation
GetVector3
MergeBones
ResetAnimParameters
RunPendingEvents
SetAnimGraph
SetAnimParameter
SetBodyGroup
SetBoneOverride
SetBoneWorldTransform
SetMaterialGroup
Update
UpdateToBindPose