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Fight in the Rogue Arena 🗡️


Trailer / Tutorial

🗡️ Fight For Your Freedom 🗡️

Rogue Arena is a four player co-op fantasy roguelike where you and up to three friends battle waves of monsters to fight for your freedom. Play as one of four prisoners of the empire: The Knight, The Wizard, The Alchemist, and The Ranger.

Accused of crimes you didn’t commit you have been sentenced to a lifetime of fighting in the death pits. Each brings a host of unique abilities they can use to bring pain and anguish upon their enemies.

🗡️Become Stronger🗡️
 
Each foe you slay permanently grows your prisoners power and earns you gold. Spend gold at the shop to to purchase a wide array of powerful items that make eliminating your foes more efficient and more fun. Upon defeat or victory your prisoners level will stay between runs but your items will be lost.

🗡️Feedback / Development Updates🗡️

Join the Eagle One Community Discord to give feedback and stay up to date with all developments.

Reviews

Floor will not load for me making it unplayable
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37 Days Ago
Great little game!
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37 Days Ago
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41 Days Ago
#ranger_gang
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43 Days Ago
Congrats !
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43 Days Ago
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44 Days Ago
Knight best class
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44 Days Ago
fun time!
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45 Days Ago
It's alright.
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45 Days Ago
ouhhh , the game is incredible , the map is beautiful , excellent work .
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45 Days Ago
The map is stunning
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45 Days Ago
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46 Days Ago
The map is extremely beautiful and the number of abilities per class is diverse, unique, and plentiful. My biggest criticisms would be the following... 1. The animations felt very stiff to me. I also noticed a lack of animation in certain circumstances, for instance, when attacking an enemy. I would have typically expected some flinch to occur. 2. The user interface is good, but, I still feel it could be improved in some places. Obviously excluding the shop UI which was an amazing idea. This is definitely going to place as one of the top five spots in my opinion.
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Genuinely fun game. Got to play our first game with the legendary ChimonaHehe who just randomly popped in for the dub! Such a blast! One of the most polished maps ever on S&box! 10/10 best game I've seen yet.
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46 Days Ago
Please visit our discord to interact / drop feedback on the game! https://discord.gg/eagle-one
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47 Days Ago
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47 Days Ago
It's good to see everyone enjoying it, we are looking at these reviews and other comments made on the discord server and working towards improving it for the community to enjoy it the best they can.
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47 Days Ago
great time-killer
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47 Days Ago
- I have no idea what leveling up does - I have no idea what fear debuff does. Extra damage? - Mouse Sensitivity isn't respected, seems the mouse input is somehow hard-coded? - It isn't clear that the fear debuff will apply on hit when you buy it, just that it will apply somehow - Shopkeeper voice should probably be increased in volume - When playing the wizard I seem to regularly get taunting voicelines from the king/crowd? Calling me a Wiz Kid and stuff, but not for the other classes - Stunnning the slimes causes a red error in the slime brain component > Exception when calling 'FixedUpdate' on BigSlimeBrain:big_slime (1) - The knight's dodge roll + defense when using the ult on R seems to be inconsistent. Does it prevent damage? Does it not? Who knows!! I frequently take damage while rolling or ulting, but also sometimes I don't! - It's weird that you keep your money between attempts but not your items, so if you spend all your money on items you're screwed, but if you choose to have a bad run where you die and don't spend any money, you'll do way better next time. Feels like a weird version of the typical roguelike cycle where you keep some stuff, and is pretty unintuitive - I'm not sure if this is how you want it to be but it feels like you should never ever try to fight an enemy as the knight wihtout stunning them - My expectation would be that stunning only works on hit enemies and ones quite closeby, but it seems like stunning basically creates a shockwave that travels behind stunned enemies and stuns other enemies behind them. This is cool, and is key to doing well as the knight, but it isn't clear. I'd suggest a visual shockwave appearing and traveling forward behind any stunned enemies to show where the effect will hit - One might expect that one primary benefit of the knight having a sword would be that you can swing and hit multiple enemies, but the sword in fact seems very specifically to target one enemy and only ever one enemy per swing, which gets you hit by other nearby 1hp enemies that you need to kill separately - Sometimes enemies spawn inside /get stuck inside the shop - Knight stun + hit is the strongest ability in the game by far - The Necromancer fireball is too strong, it hits too easily (it can hit you through a dodge!) and does a ton of damage
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47 Days Ago
Lots of fun! I hope that it gets a bit longer. It is possible to get stuck behind the tables on the left side of the store counter.
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48 Days Ago
great mechanics
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48 Days Ago
cool :))
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48 Days Ago
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49 Days Ago
Most ambicious game since Scene System yet
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49 Days Ago
A package description - coming soon from Eagle One Development Team!
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49 Days Ago
Absolutely Mental
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49 Days Ago
i like that game, i see item and abillity's tab is from ror2 reference XD. But that game is great, good job
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49 Days Ago
Not supported for high-dpi mouses(
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49 Days Ago
Peak

Rogue Arena

Fantasy roguelike coop action.

Created
2/17/2024
Updated
3/27/2024
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Reviews
🥇 x 22🙂 x 6😡 x 1