Provides a player controller that you can use in your games.
Features
Walking, running, sprinting, crouching.
Components
PlayerController - The actual player controller. Uses player inputs to move a CharacterController.
PlayerFootsteps - When attached to a SkinnedMeshRenderer will listen for and react to footstep events,
PlayerPusher - Creating a pusher will push the player. Attach these to other players to allow players to push others out of the way, and avoid them being able to walk inside each other.
Reviews