Good quality game, but fighting system needs some changes. My biggest complain is that no matter if you hit your enemy or not they will still strike you. It makes the fighting much worse than it could be because the enemy cannot be punished for attacking early and you have to block each their strike even if it should be your turn to strike after succesfully blocking. The other problem are combos. Skeletons combo-strike all the time and if they miss the first strike and you try to block it, you'll get hit by the second strike that came 0.0001s after the first one. My suggestion are to stop the enemy attack if they were hit (like in any other melee game) and to stop the enemy combo if they miss or make it much slower if they miss. Also skeletons constantly get inside you 0_o because of the attack animation, which makes it hard to tell what they are going to do next. Conceptually the game is very good. It's like a singleplayer roguelike with melee system inspired by chivalry or mordhau. I never knew I needed it, but with maybe more RPG elements like clothes and stuff, and multiplayer it can be a great and unique game. (I saw Fortune testing this fighting system with teleportation from Dishonored. What if we actually add this and other magic as weapons and spells in the game. I don't think the game aims to be competitive, so this would be cool)