About MPlayer
This is a playermodel base, many hours of animation and animgraph work to obtain a replaceable playermodel to the citizen.
Animator/Rigger: Kaesar (Discord: kaesarzz)
Animgraph preview:
https://www.youtube.com/watch?v=5OZ9H5gpxBU
Code and Parameters:
private async void SetCloudModel()
{
Log.Info("-----------------------FETCHING MODEL-----------------------");
var package = await Package.Fetch("https://asset.party/sboxmp/stalker_dolg", false);
var model = package.GetMeta( "PrimaryAsset", "models/dev/error.vmdl" );
await package.MountAsync();
Log.Info(model);
SetModel(model);
}
Holdtypes:
Enum (holdtype)
- Unarmed (0)
- Pistol (1)
- Fists (2)
- Melee 1H (3)
- Melee 2H (4)
- SMG (5)
- Rifle (6)
- Shotgun (7)
- Grenade (8)
- Item (9)
Enum (holdtype_item)
- Flashlight (0)
- Flashlight Up (1)
- Radar (2)
- Stick (3)
Bools:
- b_arrested (Loop)
- b_attack
- b_bandage (Loop)
- b_blink (Loop)
- b_dance (Loop)
- b_defend (Loop)
- b_deploy
- b_descent (Loop)
- b_door
- b_drink
- b_eat
- b_emote_applaud
- b_emote_OK
- b_emote_point
- b_emote_wave
- b_hacking (Loop)
- b_injuered (Loop)
- b_kick
- b_ladder
- b_menu_idle (Loop)
- b_pickup
- b_prone (Loop)
- b_push (Loop)
- b_roll
- b_sit (Loop)
- b_sitchair (Loop)
- b_slinding (Loop)
- b_surfing (Loop)
- b_surrender (Loop)
- b_swim
- b_vr
Enum (move_style)
- Walk (0)
- Run (1)
- Sprint (2)
- Waponwalk (3)
- Weaponrun (4)
Enum (weapon_pose)
- Normal (0)
- Relaxed (1)
Floats:
- voice (Models with morphs)
- leaning (0.50 default 0.00 left 1.00 right)
link
2
link
1
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8
link
6
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11
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10
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5
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2
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9