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GameObject
.Active
bool
Active
{
get
;
set
;
}
Description
Is this gameobject active. For it to be active, it needs to be enabled, all of its ancestors need to be enabled, and it needs to be in a scene.
Return
User Comments
Properties
Active
Children
Components
Enabled
EnabledToken
Flags
Id
IsNetworkRoot
IsPrefabInstance
IsPrefabInstanceRoot
IsProxy
IsRoot
IsValid
Lerping
Name
Network
Networked
NetworkInterpolation
NetworkMode
Parent
PrefabInstanceSource
Root
Scene
Tags
Transform
Methods
AddSibling
BreakFromPrefab
Clear
Clone
Deserialize
Destroy
DestroyImmediate
EditLog
GetAllObjects
GetAsPrefab
GetBounds
GetNextSibling
IsAncestor
IsDescendant
MakeNameUnique
NetworkSpawn
Serialize
SetParent
SetPrefabSource
UpdateFromPrefab
Static Methods
JsonRead
JsonWrite