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NavMesh
.AgentRadius
float
AgentRadius
{
get
;
set
;
}
Description
The radius of the agent. This will change how much gap is left on the edges of surfaces, so they don't clip into walls.
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Properties
AgentHeight
AgentMaxSlope
AgentRadius
AgentStepSize
DrawMesh
EditorAutoUpdate
ExcludedBodies
IncludedBodies
IncludeKeyframedBodies
IncludeStaticBodies
IsDirty
IsEnabled
IsGenerating
Methods
Dispose
Generate
GetClosestEdge
GetClosestPoint
GetRandomPoint
GetSimplePath
SetDirty