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GameNetworkSystem
.IsConnecting
bool
IsConnecting
{
get
;
set
;
}
Description
True if we're currently connecting to the server
Return
User Comments
Properties
MapName
Methods
AddHandler
Broadcast
BroadcastRaw
Dispose
GetSnapshot
OnBecameHost
OnConnected
OnJoined
OnLeave
Push
Send
SetSnapshotAsync
Static Properties
IsActive
IsClient
IsConnecting
IsHost
Static Methods
Connect
CreateLobby
Disconnect
OnChangingScene
QueryLobbies
TryConnectSteamId