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GameNetworkSystem
.OnChangingScene
static
void
OnChangingScene
(
)
Description
Called before changing scene, to allow us the opportunity to disconnect from the server (or stop hosting).
Return
User Comments
Properties
MapName
Methods
AddHandler
Broadcast
BroadcastRaw
Dispose
GetSnapshot
OnBecameHost
OnConnected
OnJoined
OnLeave
Push
Send
SetSnapshotAsync
Static Properties
IsActive
IsClient
IsConnecting
IsHost
Static Methods
Connect
CreateLobby
Disconnect
OnChangingScene
QueryLobbies
TryConnectSteamId