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Sandbox
RenderTarget
Dispose()
classRenderTarget
Constructorsnote_add RenderTarget()
Propertiesdata_object ColorTargetdata_object DepthTargetdata_object Heightdata_object Width
Methodspush_pin From( color, depth ) push_pin GetTemporary( width, height, colorFormat, depthFormat, msaa, numMips ) push_pin GetTemporary( sizeFactor, colorFormat, depthFormat, msaa, numMips ) push_pin GetTemporary( width, height, colorFormat, depthFormat, msaa ) push_pin GetTemporary( sizeFactor, colorFormat, depthFormat, msaa ) integration_instructions Dispose() integration_instructions ToString()
Dispose
Sandbox.Engine
virtual void Dispose( )

Summary

Implements IDisposable.Dispose

Stop using this texture, return it to the pool

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