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SceneParticles
.Finished
bool
Finished
{
get
;
set
;
}
Description
True if particle system has reached the end
Return
User Comments
Properties
ActiveParticlesSelf
ActiveParticlesTotal
EmissionStopped
Finished
MaximumParticles
RenderParticles
SimulationTime
Methods
Emit
GetControlPointPosition
IsControlPointSet
SetControlPoint
SetNamedValue
Simulate