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SceneParticles
.MaximumParticles
int
MaximumParticles
{
get
;
set
;
}
Description
The total allowed particle count
Return
User Comments
Properties
ActiveParticlesSelf
ActiveParticlesTotal
EmissionStopped
Finished
MaximumParticles
RenderParticles
SimulationTime
Methods
Emit
GetControlPointPosition
IsControlPointSet
SetControlPoint
SetNamedValue
Simulate