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SkinnedModelRenderer
.OnSoundEvent
System.Action
<
Sandbox.SceneModel/SoundEvent
>
OnSoundEvent
{
get
;
set
;
}
Description
Called when a sound event happens
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Properties
AnimationGraph
BoneMergeTarget
CreateBoneObjects
OnAnimTagEvent
OnFootstepEvent
OnGenericEvent
OnSoundEvent
RootMotion
SceneModel
Methods
ClearIk
ClearParameters
GetAttachment
GetBoneObject
GetBool
GetFloat
GetInt
GetRotation
GetVector
PostAnimationUpdate
Set
SetIk
SetLookDirection
TryGetBoneTransform
TryGetBoneTransformLocal