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SkinnedModelRenderer
.SetLookDirection
void
SetLookDirection
(
string
name
,
Vector3
eyeDirectionWorld
)
SkinnedModelRenderer
.SetLookDirection
void
SetLookDirection
(
string
name
,
Vector3
eyeDirectionWorld
,
float
weight
)
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Properties
AnimationGraph
BoneMergeTarget
CreateBoneObjects
OnAnimTagEvent
OnFootstepEvent
OnGenericEvent
OnSoundEvent
RootMotion
SceneModel
Methods
ClearIk
GetAttachment
GetBoneObject
GetBool
GetFloat
GetInt
GetRotation
GetVector
PostAnimationUpdate
Set
SetIk
SetLookDirection
TryGetBoneTransform
TryGetBoneTransformLocal