The physics object that was hit, if any
The id of the hit bone (either from hitbox or physics shape)
The end or hit position of the trace
A fraction [0..1] of where the trace hit between the start and the original end positions
Whether the trace hit something or not
The hitbox hit, if at all. Requires Trace.UseHitboxes to work.
The hit position of the trace
The physics shape that was hit, if any
Whether the trace started in a solid
The start position of the trace
The tags that the hit shape had
The triangle index hit, if we hit a mesh physics shape
The distance between start and end positions.